feat(coding-agent/modes): added collapse animation for todo header bar
- Implemented an animated collapse effect for the interactive mode todo header bar when tasks settle. - Added timer management and render loop updates for the todo bar collapse transition.
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@@ -7,12 +7,13 @@
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- Added `qwenTemplateReasoningEffort` to the `models.yml` `compat` schema, so the auto-enabled Qwen 3.8+ template effort dialect (`chat_template_kwargs.reasoning_effort`) can be switched off per provider/model for strict local servers that reject unknown `chat_template_kwargs`.
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- Added `tokenizer` to custom model and `modelOverrides` configuration. It overrides the catalog-resolved local tokenizer family for a model when a proxy serves a known model id with a different tokenizer.
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- Added `extendedContext` setting (`/settings` → Context → General, default on). When off, models with a premium long-context price tier (OpenAI GPT-5.6 Sol/Terra/Luna bill 2x input / 1.5x output above 272K input tokens, on both the API and subscription Codex) are capped at the standard-pricing threshold — they appear as 272K again and compaction fires before a request crosses into premium billing. Toggling mid-session re-clamps or restores the active model's window immediately. Anthropic Claude 4.6+ serves its full 1M window at standard pricing, so no Anthropic model is affected.
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- Added click-to-toggle and drag-to-reorder controls for list-valued `/settings` editors.
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### Changed
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- Replaced the single `compaction.strategy` / `compaction.remoteEnabled` policy with ordered `compaction.methodOrder` preferences. The default now tries OpenAI-compatible server compaction, snapcompact, handoff, shake, then soft compaction; unavailable or failed methods advance through that list.
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- Replaced the single `compaction.strategy` / `compaction.remoteEnabled` policy with ordered `compaction.methodOrder` preferences. The default now tries OpenAI-compatible server compaction, snapcompact, handoff, shake, then soft compaction; unavailable or failed methods advance through that list.
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- `/settings` rows can now carry a risk note: a warning glyph on the row plus a warning-colored line above the description. `External Thinking` (`externalThinking`, `--external-thinking`) is the first user — providers have flagged the request shape it produces as abuse, up to account-level enforcement, so both the settings entry and `--help` now say so.
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- The todo HUD header now draws a summed progress bar — `Todos ━━──────── 44/355` — counting closed/total tasks across every stage, instead of the stage-position counter (`Todos · 4/14`). Bar glyphs follow the symbol preset (`progress.filled`/`progress.empty`: heavy/light lines for unicode and nerd, `=`/`-` for ascii). Stages hidden past the collapsed cap are now announced with a trailing `… n more stages` row, since the header no longer implies them.
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- The todo HUD header now draws a summed progress bar counting closed/total tasks across every stage. Once all tasks close, the bar smoothly collapses before the row disappears.
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- Token counting is now scoped to the model being billed rather than to a process-global tokenizer: session maintenance, stats, advisors, `/context`, snapcompact inline imaging, and `compress` each count through the owning agent's `Tokenizer` (`agent.tokenizer`). Message counting is `Tokenizer.countMessage`/`countMessages` (replacing the free `estimateTokens(message, tokenizer)` helper; the legacy shim keeps a compat `estimateTokens` export for legacy pi extensions). `estimateToolSchemaTokens`, `estimateSkillsTokens`, `computeNonMessageTokens`, and `computeNonMessageBreakdown` take an explicit tokenizer; standalone prompt inspection intentionally keeps the default estimate because it has no resolved catalog model.
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- The advisor runtime's `maintainContext` hook now receives the pending update as a message instead of a pre-computed token count — sizing it needs the advisor model's tokenizer, which the host owns.
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@@ -451,6 +451,11 @@ const MODEL_CYCLE_TRACK_CLEAR_MS = 4000;
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const SUBAGENT_HUD_VISIBLE_LIMIT = 8;
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const SUBAGENT_OBSERVER_UI_COALESCE_MS = 100;
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// Instant, independent of `tasks.todoClearDelay`: fires the moment every todo
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// closes, shrinking the header bar to nothing before the row is dropped. The
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// phase/task tree below is unaffected and keeps following the clear delay.
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const TODO_BAR_COLLAPSE_DURATION_MS = 260;
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const TODO_BAR_COLLAPSE_TICK_MS = 1000 / 30;
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/**
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* Build the anchored subagent HUD block: a bold accent "Subagents" header plus
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@@ -556,6 +561,10 @@ export class InteractiveMode implements InteractiveModeContext {
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loopLimit: LoopLimitRuntime | undefined = undefined;
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#loopAutoSubmitTimer: NodeJS.Timeout | undefined;
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#todoAutoClearTimer: NodeJS.Timeout | undefined;
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#todoBarCollapseTimer: NodeJS.Timeout | undefined;
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#todoBarCollapseStartedAt: number | undefined;
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#todoBarCollapsed = false;
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#todoListWasSettled = false;
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#modelCycleClearTimer: NodeJS.Timeout | undefined;
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#nextAppearanceRequestToken = 1;
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#appearanceRefreshRequest: { token: TerminalAppearanceRequestToken; deadline: number } | undefined;
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@@ -2215,6 +2224,39 @@ export class InteractiveMode implements InteractiveModeContext {
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this.#todoAutoClearTimer.unref?.();
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}
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#cancelTodoBarCollapseAnimation(): void {
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if (!this.#todoBarCollapseTimer) return;
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clearInterval(this.#todoBarCollapseTimer);
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this.#todoBarCollapseTimer = undefined;
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}
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#todoBarCollapseFraction(): number {
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if (this.#todoBarCollapseStartedAt === undefined) return 0;
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const elapsed = Date.now() - this.#todoBarCollapseStartedAt;
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return Math.min(1, Math.max(0, elapsed / TODO_BAR_COLLAPSE_DURATION_MS));
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}
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/**
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* Fires once, the instant the todo list first fully closes: shrinks the
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* header bar to nothing over `TODO_BAR_COLLAPSE_DURATION_MS` and then drops
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* the whole row. Independent of `tasks.todoClearDelay`, which governs when
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* the remaining phase/task tree disappears — the tree is untouched here.
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*/
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#startTodoBarCollapseAnimation(): void {
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this.#cancelTodoBarCollapseAnimation();
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this.#todoBarCollapsed = false;
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this.#todoBarCollapseStartedAt = Date.now();
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this.#todoBarCollapseTimer = setInterval(() => {
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if (this.#todoBarCollapseFraction() >= 1) {
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this.#todoBarCollapsed = true;
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this.#cancelTodoBarCollapseAnimation();
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}
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this.#renderTodoList();
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this.ui.requestRender();
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}, TODO_BAR_COLLAPSE_TICK_MS);
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this.#todoBarCollapseTimer.unref?.();
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}
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/**
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* Render the ctrl+p model-role cycle chip track into its own anchored
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* container (just above the editor), mirroring the todo HUD: the container is
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@@ -2293,7 +2335,23 @@ export class InteractiveMode implements InteractiveModeContext {
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#renderTodoList(): void {
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this.todoContainer.clear();
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const phases = this.todoPhases.filter(phase => phase.tasks.length > 0);
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if (phases.length === 0) return;
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if (phases.length === 0) {
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this.#cancelTodoBarCollapseAnimation();
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this.#todoBarCollapsed = false;
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this.#todoBarCollapseStartedAt = undefined;
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this.#todoListWasSettled = false;
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return;
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}
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const settled = this.#isTodoListSettled(phases);
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if (settled && !this.#todoListWasSettled) {
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this.#startTodoBarCollapseAnimation();
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} else if (!settled && this.#todoListWasSettled) {
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this.#cancelTodoBarCollapseAnimation();
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this.#todoBarCollapsed = false;
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this.#todoBarCollapseStartedAt = undefined;
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}
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this.#todoListWasSettled = settled;
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const expanded = this.todoExpanded;
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const multiPhase = phases.length > 1;
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const activeIdx = phases.indexOf(this.#getActivePhase(phases) ?? phases[0]);
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@@ -2367,20 +2425,34 @@ export class InteractiveMode implements InteractiveModeContext {
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theme,
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);
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// Header: overall task progress summed across every stage — a bar plus
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// closed/total counts. Per-stage rows carry their own counts.
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const totalTasks = phases.reduce((sum, phase) => sum + phase.tasks.length, 0);
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const closedTasks = phases.reduce((sum, phase) => sum + phase.tasks.filter(isClosedTodo).length, 0);
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const barWidth = 20;
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// Clamp so any progress shows a sliver and only 100% fills the bar.
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let filledWidth = Math.round((closedTasks / totalTasks) * barWidth);
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if (closedTasks > 0) filledWidth = Math.max(filledWidth, 1);
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if (closedTasks < totalTasks) filledWidth = Math.min(filledWidth, barWidth - 1);
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const bar =
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theme.fg("accent", theme.progress.filled.repeat(filledWidth)) +
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theme.fg("dim", theme.progress.empty.repeat(barWidth - filledWidth));
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const root = `${theme.bold(theme.fg("accent", "Todos"))} ${bar} ${theme.fg("dim", `${closedTasks}/${totalTasks}`)}`;
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const lines = ["", root, ...phaseTreeLines.map(line => ` ${line}`)];
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// Header: overall task progress as a bar summed across every stage (no
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// trailing count — the bar itself carries the signal). Once the list
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// fully closes, `#startTodoBarCollapseAnimation` shrinks the bar to
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// nothing over `TODO_BAR_COLLAPSE_DURATION_MS` and the whole row is then
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// dropped — the phase/task tree below is untouched and keeps its own
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// per-stage counts until the separate `tasks.todoClearDelay` timer fires.
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const headerLines: string[] = [""];
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if (!this.#todoBarCollapsed) {
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const barWidth = 20;
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const collapseFraction = this.#todoBarCollapseFraction();
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let bar: string;
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if (collapseFraction > 0) {
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const shrunkWidth = Math.max(0, Math.round(barWidth * (1 - collapseFraction)));
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bar = theme.fg("accent", theme.progress.filled.repeat(shrunkWidth));
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} else {
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const totalTasks = phases.reduce((sum, phase) => sum + phase.tasks.length, 0);
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const closedTasks = phases.reduce((sum, phase) => sum + phase.tasks.filter(isClosedTodo).length, 0);
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// Clamp so any progress shows a sliver and only 100% fills the bar.
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let filledWidth = Math.round((closedTasks / totalTasks) * barWidth);
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if (closedTasks > 0) filledWidth = Math.max(filledWidth, 1);
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if (closedTasks < totalTasks) filledWidth = Math.min(filledWidth, barWidth - 1);
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bar =
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theme.fg("accent", theme.progress.filled.repeat(filledWidth)) +
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theme.fg("dim", theme.progress.empty.repeat(barWidth - filledWidth));
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}
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headerLines.push(`${theme.bold(theme.fg("accent", "Todos"))} ${bar}`);
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}
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const lines = [...headerLines, ...phaseTreeLines.map(line => ` ${line}`)];
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this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
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}
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@@ -4253,6 +4325,7 @@ export class InteractiveMode implements InteractiveModeContext {
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stopSharedSpinnerTicker();
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this.#liveCommandController.dispose();
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this.#cancelTodoAutoClearTimer();
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this.#cancelTodoBarCollapseAnimation();
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this.#cancelObserverUiSyncTimer();
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this.#cancelGoalContinuation();
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if (this.#sttController) {
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