9d80a7d5c6
- Added animated message-color gating so loader timers run at 30fps only when needed. - Added no-op checks in loader and text updates to skip work for unchanged values. - Optimized key matching by canonicalizing key IDs and precomputing alias sets. - Added prepared-line caching and bounded terminal/width scans to reduce repaint overhead.
97 lines
2.4 KiB
TypeScript
97 lines
2.4 KiB
TypeScript
import type { TUI } from "../tui";
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import { sliceByColumn, visibleWidth } from "../utils";
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import { Text } from "./text";
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/**
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* Loader component. Spinner frames advance at `SPINNER_ADVANCE_MS`.
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*
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* Message colorizers that are time-dependent can opt into 30fps redraws by
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* setting `animated` to `true` on the function object.
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*/
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const RENDER_INTERVAL_MS = 1000 / 30;
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const SPINNER_ADVANCE_MS = 80;
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type ColorFn = (str: string) => string;
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export type LoaderMessageColorFn = ColorFn & {
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readonly animated?: true;
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};
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export class Loader extends Text {
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#frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
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#currentFrame = 0;
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#intervalId?: NodeJS.Timeout;
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#ui: TUI | null = null;
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#lastSpinnerTick = 0;
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constructor(
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ui: TUI,
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private spinnerColorFn: ColorFn,
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private messageColorFn: LoaderMessageColorFn,
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private message: string = "Loading...",
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spinnerFrames?: string[],
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) {
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super("", 1, 0);
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this.#ui = ui;
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if (spinnerFrames && spinnerFrames.length > 0) {
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this.#frames = spinnerFrames;
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}
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this.start();
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}
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render(width: number): string[] {
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const lines = ["", ...super.render(width)];
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i];
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if (visibleWidth(line) > width) {
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lines[i] = sliceByColumn(line, 0, width, true);
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}
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}
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return lines;
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}
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start() {
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this.#lastSpinnerTick = performance.now();
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this.#updateDisplay();
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const intervalMs = this.messageColorFn.animated === true ? RENDER_INTERVAL_MS : SPINNER_ADVANCE_MS;
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this.#intervalId = setInterval(() => {
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const now = performance.now();
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const elapsed = now - this.#lastSpinnerTick;
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if (elapsed >= SPINNER_ADVANCE_MS) {
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const steps = Math.floor(elapsed / SPINNER_ADVANCE_MS);
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this.#currentFrame = (this.#currentFrame + steps) % this.#frames.length;
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this.#lastSpinnerTick += steps * SPINNER_ADVANCE_MS;
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}
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this.#updateDisplay();
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}, intervalMs);
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}
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stop() {
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if (this.#intervalId) {
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clearInterval(this.#intervalId);
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this.#intervalId = undefined;
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}
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}
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/** Lifecycle teardown: stop the animation timer. Idempotent. */
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dispose() {
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this.stop();
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}
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setMessage(message: string) {
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if (message === this.message) {
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return;
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}
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this.message = message;
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this.#updateDisplay();
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}
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#updateDisplay() {
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const frame = this.#frames[this.#currentFrame];
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this.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);
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if (this.#ui) {
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this.#ui.requestRender();
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}
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}
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}
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