809a8a348d
EventController.handleEvent rebuilt the editor's status-line top border synchronously on every session event via updateEditorTopBorder(). During a long-running eval that fires 5-10 events/s, each rebuild ran StatusLine.getTopBorder → #buildSegmentContext → getCachedContextBreakdown → session.getContextUsage → estimateTokens (with JSON.stringify per toolCall block) — the render pipeline is throttled to ~30 fps, so most rebuilds were dropped before painting. Combined with a scheduler that collapsed cadenceDelay to zero whenever a frame overran the 33ms budget, the TUI busy-looped at ~40-50% CPU. Fix: - Editor gains setTopBorderProvider(): a lazy builder invoked once per editor render. InteractiveMode installs it in the constructor and on setEditorComponent, so the rebuild coalesces to the render tempo regardless of event rate. - Delete updateEditorTopBorder wrapper (now equivalent to ui.requestRender) and inline every call site. - Add adaptive render backpressure: a frame that exceeds MIN_RENDER_INTERVAL_MS inflates the next scheduling delay to 2 * last_frame_cost, capped at 200 ms, targeting a 50% render duty cycle instead of pinning the CPU at t=0. New regression tests: - editor-top-border-provider.test.ts: provider fires exactly once per render, wins over eager setTopBorder, falls back when cleared, gets the correct availableWidth. - adaptive-render-backpressure.test.ts: cheap frames keep the 33 ms cadence, a slow frame idles proportionally, pathological frames are capped at 200 ms. Verified with bun test packages/tui/test (all 246 relevant tests pass) and bun test packages/coding-agent/test/modes (455 tests pass). Three pre-existing agent-session-handoff snapcompact failures on main are unrelated (snapcompactSupportedChars binding). Fixes #4145