Files
oh-my-pi/packages/tui/src/tui.ts
T
can1357 99aac72ce5 fix(tui): fixed IME cursor sticking to viewport bottom after resize
- Adjusted `#emitViewportRepaint` to use `viewportTop + height - 1` as the cursor target row instead of clamping to `lines.length - 1`.
- This kept `#cursorControlSequence` row-delta math consistent with the hardware cursor after blank padding rows, preventing the IME cursor from staying stuck at the viewport bottom on height-grow resizes.
- Added a regression test and terminal cursor accessor to verify the focused `CURSOR_MARKER` row remains active after terminal expansion.
2026-05-26 09:33:07 +02:00

1720 lines
58 KiB
TypeScript

/**
* Minimal TUI implementation with differential rendering
*/
import * as fs from "node:fs";
import * as path from "node:path";
import { performance } from "node:perf_hooks";
import { $flag, getDebugLogPath } from "@oh-my-pi/pi-utils";
import { isKeyRelease, matchesKey } from "./keys";
import type { Terminal } from "./terminal";
import { ImageProtocol, setCellDimensions, setTerminalImageProtocol, TERMINAL } from "./terminal-capabilities";
import {
Ellipsis,
extractSegments,
normalizeTerminalOutput,
sliceByColumn,
sliceWithWidth,
truncateToWidth,
visibleWidth,
} from "./utils";
const SEGMENT_RESET = "\x1b[0m";
/**
* Per-line terminator written at the end of every non-image line. Closes both
* SGR state and any in-flight OSC 8 hyperlink so styles/links cannot bleed
* across lines in scrollback. Applied by {@link TUI.#applyLineResets} before
* diffing so `#previousLines` mirrors what was actually written.
*/
const LINE_TERMINATOR = "\x1b[0m\x1b]8;;\x07";
type InputListenerResult = { consume?: boolean; data?: string } | undefined;
type InputListener = (data: string) => InputListenerResult;
/**
* Component interface - all components must implement this
*/
export interface Component {
/**
* Render the component to lines for the given viewport width
* @param width - Current viewport width
* @returns Array of strings, each representing a line
*/
render(width: number): string[];
/**
* Optional handler for keyboard input when component has focus
*/
handleInput?(data: string): void;
/**
* If true, component receives key release events (Kitty protocol).
* Default is false - release events are filtered out.
*/
wantsKeyRelease?: boolean;
/**
* Invalidate any cached rendering state.
* Called when theme changes or when component needs to re-render from scratch.
*/
invalidate(): void;
}
/**
* Interface for components that can receive focus and display a hardware cursor.
* When focused, the component should emit CURSOR_MARKER at the cursor position
* in its render output. TUI will find this marker and position the hardware
* cursor there for proper IME candidate window positioning.
*/
export interface Focusable {
/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */
focused: boolean;
}
/** Options for scheduling a TUI render. */
export interface RenderRequestOptions {
/** Clear terminal scrollback for intentional transcript replacement. */
clearScrollback?: boolean;
}
/** Type guard to check if a component implements Focusable */
export function isFocusable(component: Component | null): component is Component & Focusable {
return component !== null && "focused" in component;
}
/**
* Cursor position marker - APC (Application Program Command) sequence.
* This is a zero-width escape sequence that terminals ignore.
* Components emit this at the cursor position when focused.
* TUI finds and strips this marker, then positions the hardware cursor there.
*/
export const CURSOR_MARKER = "\x1b_pi:c\x07";
export { visibleWidth };
/**
* Anchor position for overlays
*/
export type OverlayAnchor =
| "center"
| "top-left"
| "top-right"
| "bottom-left"
| "bottom-right"
| "top-center"
| "bottom-center"
| "left-center"
| "right-center";
/**
* Margin configuration for overlays
*/
export interface OverlayMargin {
top?: number;
right?: number;
bottom?: number;
left?: number;
}
/** Value that can be absolute (number) or percentage (string like "50%") */
export type SizeValue = number | `${number}%`;
/** Parse a SizeValue into absolute value given a reference size */
function parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {
if (value === undefined) return undefined;
if (typeof value === "number") return value;
// Parse percentage string like "50%"
const match = value.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
return Math.floor((referenceSize * parseFloat(match[1])) / 100);
}
return undefined;
}
function isTermuxSession(): boolean {
return Boolean(process.env.TERMUX_VERSION);
}
/** Detect terminal multiplexers where scrollback clearing and height-change redraws are hostile. */
function isMultiplexerSession(): boolean {
return Boolean(Bun.env.TMUX || Bun.env.STY || Bun.env.ZELLIJ);
}
/**
* Options for overlay positioning and sizing.
* Values can be absolute numbers or percentage strings (e.g., "50%").
*/
export interface OverlayOptions {
// === Sizing ===
/** Width in columns, or percentage of terminal width (e.g., "50%") */
width?: SizeValue;
/** Minimum width in columns */
minWidth?: number;
/** Maximum height in rows, or percentage of terminal height (e.g., "50%") */
maxHeight?: SizeValue;
// === Positioning - anchor-based ===
/** Anchor point for positioning (default: 'center') */
anchor?: OverlayAnchor;
/** Horizontal offset from anchor position (positive = right) */
offsetX?: number;
/** Vertical offset from anchor position (positive = down) */
offsetY?: number;
// === Positioning - percentage or absolute ===
/** Row position: absolute number, or percentage (e.g., "25%" = 25% from top) */
row?: SizeValue;
/** Column position: absolute number, or percentage (e.g., "50%" = centered horizontally) */
col?: SizeValue;
// === Margin from terminal edges ===
/** Margin from terminal edges. Number applies to all sides. */
margin?: OverlayMargin | number;
// === Visibility ===
/**
* Control overlay visibility based on terminal dimensions.
* If provided, overlay is only rendered when this returns true.
* Called each render cycle with current terminal dimensions.
*/
visible?: (termWidth: number, termHeight: number) => boolean;
}
/**
* Handle returned by showOverlay for controlling the overlay
*/
export interface OverlayHandle {
/** Permanently remove the overlay (cannot be shown again) */
hide(): void;
/** Temporarily hide or show the overlay */
setHidden(hidden: boolean): void;
/** Check if overlay is temporarily hidden */
isHidden(): boolean;
}
/**
* Container - a component that contains other components
*/
export class Container implements Component {
children: Component[] = [];
addChild(component: Component): void {
this.children.push(component);
}
removeChild(component: Component): void {
const index = this.children.indexOf(component);
if (index !== -1) {
this.children.splice(index, 1);
}
}
clear(): void {
this.children = [];
}
invalidate(): void {
for (const child of this.children) {
child.invalidate?.();
}
}
render(width: number): string[] {
width = Math.max(1, width);
const lines: string[] = [];
for (const child of this.children) {
lines.push(...child.render(width));
}
return lines;
}
}
/**
* Render intent. `#planRender` decides which one a frame is, and the
* corresponding `#emit*` method owns the bytes written and the state update.
*
* - `noop`: no content change, only cursor may move.
* - `initial`: first paint after `start()` — clear viewport, emit transcript.
* - `sessionReplace`: caller asked for `{ clearScrollback: true }` on a forced
* render — clear viewport, clear scrollback (outside multiplexers).
* - `historyRebuild`: width changed and offscreen rows changed — clear viewport
* and scrollback so terminal history rewraps at the new width.
* - `viewportRepaint`: rewrite the visible viewport in place. If `appendFrom`
* is set, emit those tail rows as scrollback growth first so streaming
* output reaches terminal history before the corrected viewport is drawn.
* - `shrink`: trailing rows were dropped — clear extras inline.
* - `diff`: differential repaint of visible rows / append new rows below.
*/
type RenderIntent =
| { kind: "noop" }
| { kind: "initial" }
| { kind: "sessionReplace" }
| { kind: "historyRebuild" }
| { kind: "viewportRepaint"; appendFrom?: number }
| { kind: "shrink" }
| { kind: "diff"; firstChanged: number; lastChanged: number; appendedLines: boolean };
/**
* TUI - Main class for managing terminal UI with differential rendering
*/
export class TUI extends Container {
terminal: Terminal;
#previousLines: string[] = [];
#previousWidth = 0;
#previousHeight = 0;
#focusedComponent: Component | null = null;
#inputListeners = new Set<InputListener>();
/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */
onDebug?: () => void;
#renderRequested = false;
#renderTimer: NodeJS.Timeout | undefined;
#lastRenderAt = 0;
static readonly #MIN_RENDER_INTERVAL_MS = 16;
#cursorRow = 0; // Logical cursor row (end of rendered content)
#hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)
#viewportTopRow = 0; // Content row currently mapped to screen row 0
#sixelProbePendingDa = false;
#sixelProbePendingGraphics = false;
#sixelProbeBuffer = "";
#sixelProbeTimeout?: NodeJS.Timeout;
#sixelProbeUnsubscribe?: () => void;
#showHardwareCursor = $flag("PI_HARDWARE_CURSOR");
#clearOnShrink = $flag("PI_CLEAR_ON_SHRINK"); // Clear empty rows when content shrinks (default: off)
#maxLinesRendered = 0; // Line count from last render, used for viewport calculation
// Highest count of content rows currently sitting in terminal scrollback
// above the visible viewport. Used to detect shrink-across-viewport-boundary
// frames where the new transcript would re-expose rows the terminal has
// already committed to history — without intervention the rows visibly
// duplicate once the user scrolls back.
#scrollbackHighWater = 0;
// Set after a clear+full replay so the next insert-above-suffix frame does
// not scroll replayed live chrome (status/editor) into fresh history.
#suppressNextSuffixScroll = false;
#fullRedrawCount = 0;
#clearScrollbackOnNextRender = false;
#hasEverRendered = false;
#stopped = false;
// Overlay stack for modal components rendered on top of base content
overlayStack: {
component: Component;
options?: OverlayOptions;
preFocus: Component | null;
hidden: boolean;
}[] = [];
constructor(terminal: Terminal, showHardwareCursor?: boolean) {
super();
this.terminal = terminal;
if (showHardwareCursor !== undefined) {
this.#showHardwareCursor = showHardwareCursor;
}
}
get fullRedraws(): number {
return this.#fullRedrawCount;
}
getShowHardwareCursor(): boolean {
return this.#showHardwareCursor;
}
setShowHardwareCursor(enabled: boolean): void {
if (this.#showHardwareCursor === enabled) return;
this.#showHardwareCursor = enabled;
if (!enabled) {
this.terminal.hideCursor();
}
this.requestRender();
}
getClearOnShrink(): boolean {
return this.#clearOnShrink;
}
/**
* Set whether to trigger full re-render when content shrinks.
* When true (default), empty rows are cleared when content shrinks.
* When false, empty rows remain (reduces redraws on slower terminals).
*/
setClearOnShrink(enabled: boolean): void {
this.#clearOnShrink = enabled;
}
setFocus(component: Component | null): void {
// Clear focused flag on old component
if (isFocusable(this.#focusedComponent)) {
this.#focusedComponent.focused = false;
}
this.#focusedComponent = component;
// Set focused flag on new component
if (isFocusable(component)) {
component.focused = true;
}
}
/**
* Show an overlay component with configurable positioning and sizing.
* Returns a handle to control the overlay's visibility.
*/
showOverlay(component: Component, options?: OverlayOptions): OverlayHandle {
const entry = { component, options, preFocus: this.#focusedComponent, hidden: false };
this.overlayStack.push(entry);
// Only focus if overlay is actually visible
if (this.#isOverlayVisible(entry)) {
this.setFocus(component);
}
this.terminal.hideCursor();
this.requestRender();
// Return handle for controlling this overlay
return {
hide: () => {
const index = this.overlayStack.indexOf(entry);
if (index !== -1) {
this.overlayStack.splice(index, 1);
// Restore focus if this overlay had focus
if (this.#focusedComponent === component) {
const topVisible = this.#getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? entry.preFocus);
}
if (this.overlayStack.length === 0) this.terminal.hideCursor();
this.requestRender();
}
},
setHidden: (hidden: boolean) => {
if (entry.hidden === hidden) return;
entry.hidden = hidden;
// Update focus when hiding/showing
if (hidden) {
// If this overlay had focus, move focus to next visible or preFocus
if (this.#focusedComponent === component) {
const topVisible = this.#getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? entry.preFocus);
}
} else {
// Restore focus to this overlay when showing (if it's actually visible)
if (this.#isOverlayVisible(entry)) {
this.setFocus(component);
}
}
this.requestRender();
},
isHidden: () => entry.hidden,
};
}
/** Hide the topmost overlay and restore previous focus. */
hideOverlay(): void {
const overlay = this.overlayStack.pop();
if (!overlay) return;
// Find topmost visible overlay, or fall back to preFocus
const topVisible = this.#getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? overlay.preFocus);
if (this.overlayStack.length === 0) this.terminal.hideCursor();
this.requestRender();
}
/** Check if there are any visible overlays */
hasOverlay(): boolean {
return this.overlayStack.some(o => this.#isOverlayVisible(o));
}
/** Check if an overlay entry is currently visible */
#isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {
if (entry.hidden) return false;
if (entry.options?.visible) {
return entry.options.visible(this.terminal.columns, this.terminal.rows);
}
return true;
}
/** Find the topmost visible overlay, if any */
#getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {
for (let i = this.overlayStack.length - 1; i >= 0; i--) {
if (this.#isOverlayVisible(this.overlayStack[i])) {
return this.overlayStack[i];
}
}
return undefined;
}
override invalidate(): void {
super.invalidate();
for (const overlay of this.overlayStack) overlay.component.invalidate?.();
}
start(): void {
this.#stopped = false;
this.terminal.start(
data => this.#handleInput(data),
() => this.requestRender(),
);
this.terminal.hideCursor();
this.#querySixelSupport();
this.#queryCellSize();
this.requestRender(true);
}
addInputListener(listener: InputListener): () => void {
this.#inputListeners.add(listener);
return () => {
this.#inputListeners.delete(listener);
};
}
removeInputListener(listener: InputListener): void {
this.#inputListeners.delete(listener);
}
#querySixelSupport(): void {
if (TERMINAL.imageProtocol) return;
if (process.platform !== "win32") return;
if (!Bun.env.WT_SESSION) return;
if (!process.stdin.isTTY || !process.stdout.isTTY) return;
this.#clearSixelProbeState();
this.#sixelProbePendingDa = true;
this.#sixelProbePendingGraphics = true;
this.#sixelProbeUnsubscribe = this.addInputListener(data => this.#handleSixelProbeInput(data));
this.terminal.write("\x1b[c");
this.terminal.write("\x1b[?2;1;0S");
this.#sixelProbeTimeout = setTimeout(() => {
this.#finishSixelProbe(false);
}, 250);
}
#handleSixelProbeInput(data: string): InputListenerResult {
if (!this.#sixelProbePendingDa && !this.#sixelProbePendingGraphics) {
return undefined;
}
this.#sixelProbeBuffer += data;
let passthrough = "";
let probeOutcome: boolean | null = null;
while (this.#sixelProbeBuffer.length > 0) {
const daMatch = this.#sixelProbeBuffer.match(/\x1b\[\?([0-9;]+)c/u);
const graphicsMatch = this.#sixelProbeBuffer.match(/\x1b\[\?2;(\d+);([0-9;]+)S/u);
if (!daMatch && !graphicsMatch) break;
const daIndex = daMatch?.index ?? Number.POSITIVE_INFINITY;
const graphicsIndex = graphicsMatch?.index ?? Number.POSITIVE_INFINITY;
const useDa = daIndex <= graphicsIndex;
const match = useDa ? daMatch : graphicsMatch;
if (!match || match.index === undefined) break;
passthrough += this.#sixelProbeBuffer.slice(0, match.index);
this.#sixelProbeBuffer = this.#sixelProbeBuffer.slice(match.index + match[0].length);
if (useDa && this.#sixelProbePendingDa) {
this.#sixelProbePendingDa = false;
const attributes = (match[1] ?? "")
.split(";")
.map(value => Number.parseInt(value, 10))
.filter(value => Number.isFinite(value));
const hasSixelAttribute = attributes.includes(4);
if (hasSixelAttribute) {
this.#sixelProbePendingGraphics = false;
probeOutcome = true;
} else if (!this.#sixelProbePendingGraphics) {
probeOutcome = false;
}
} else if (!useDa && this.#sixelProbePendingGraphics) {
this.#sixelProbePendingGraphics = false;
const status = Number.parseInt(match[1] ?? "", 10);
const supportsSixel = !Number.isNaN(status) && status !== 0;
if (supportsSixel) {
this.#sixelProbePendingDa = false;
probeOutcome = true;
} else if (!this.#sixelProbePendingDa) {
probeOutcome = false;
}
}
}
if (this.#sixelProbePendingDa || this.#sixelProbePendingGraphics) {
const partialStart = this.#getSixelProbePartialStart(this.#sixelProbeBuffer);
if (partialStart >= 0) {
passthrough += this.#sixelProbeBuffer.slice(0, partialStart);
this.#sixelProbeBuffer = this.#sixelProbeBuffer.slice(partialStart);
} else {
passthrough += this.#sixelProbeBuffer;
this.#sixelProbeBuffer = "";
}
} else {
passthrough += this.#sixelProbeBuffer;
this.#sixelProbeBuffer = "";
}
if (probeOutcome !== null) {
this.#finishSixelProbe(probeOutcome);
}
if (passthrough.length === 0) {
return { consume: true };
}
return { data: passthrough };
}
#getSixelProbePartialStart(buffer: string): number {
const lastEsc = buffer.lastIndexOf("\x1b");
if (lastEsc < 0) return -1;
const tail = buffer.slice(lastEsc);
if (/^\x1b\[\?[0-9;]*$/u.test(tail)) {
return lastEsc;
}
return -1;
}
#clearSixelProbeState(): void {
if (this.#sixelProbeTimeout) {
clearTimeout(this.#sixelProbeTimeout);
this.#sixelProbeTimeout = undefined;
}
if (this.#sixelProbeUnsubscribe) {
this.#sixelProbeUnsubscribe();
this.#sixelProbeUnsubscribe = undefined;
}
this.#sixelProbePendingDa = false;
this.#sixelProbePendingGraphics = false;
this.#sixelProbeBuffer = "";
}
#finishSixelProbe(supported: boolean): void {
this.#clearSixelProbeState();
if (!supported || TERMINAL.imageProtocol) return;
setTerminalImageProtocol(ImageProtocol.Sixel);
this.#queryCellSize();
this.invalidate();
this.requestRender(true);
}
#queryCellSize(): void {
// Only query if terminal supports images (cell size is only used for image rendering)
if (!TERMINAL.imageProtocol) {
return;
}
// Query terminal for cell size in pixels: CSI 16 t
// Response format: CSI 6 ; height ; width t
this.terminal.write("\x1b[16t");
}
stop(): void {
this.#clearSixelProbeState();
this.#stopped = true;
if (this.#renderTimer) {
clearTimeout(this.#renderTimer);
this.#renderTimer = undefined;
}
// Move cursor to the end of the content to prevent overwriting/artifacts on exit
if (this.#previousLines.length > 0) {
const targetRow = this.#previousLines.length; // Line after the last content
const lineDiff = targetRow - this.#hardwareCursorRow;
if (lineDiff > 0) {
this.terminal.write(`\x1b[${lineDiff}B`);
} else if (lineDiff < 0) {
this.terminal.write(`\x1b[${-lineDiff}A`);
}
this.terminal.write("\r\n");
}
this.terminal.showCursor();
this.terminal.stop();
}
requestRender(force = false, options?: RenderRequestOptions): void {
if (force) {
this.#clearScrollbackOnNextRender ||= options?.clearScrollback === true;
this.#previousLines = [];
this.#previousWidth = -1; // -1 triggers widthChanged, forcing a full clear
this.#previousHeight = -1; // -1 triggers heightChanged, forcing a full clear
this.#cursorRow = 0;
this.#hardwareCursorRow = 0;
this.#viewportTopRow = 0;
this.#maxLinesRendered = 0;
if (this.#renderTimer) {
clearTimeout(this.#renderTimer);
this.#renderTimer = undefined;
}
this.#renderRequested = true;
process.nextTick(() => {
if (this.#stopped || !this.#renderRequested) {
return;
}
this.#renderRequested = false;
this.#lastRenderAt = performance.now();
this.#doRender();
});
return;
}
if (this.#renderRequested) return;
this.#renderRequested = true;
process.nextTick(() => this.#scheduleRender());
}
#scheduleRender(): void {
if (this.#stopped || this.#renderTimer || !this.#renderRequested) {
return;
}
const elapsed = performance.now() - this.#lastRenderAt;
const delay = Math.max(0, TUI.#MIN_RENDER_INTERVAL_MS - elapsed);
this.#renderTimer = setTimeout(() => {
this.#renderTimer = undefined;
if (this.#stopped || !this.#renderRequested) {
return;
}
this.#renderRequested = false;
this.#lastRenderAt = performance.now();
this.#doRender();
if (this.#renderRequested) {
this.#scheduleRender();
}
}, delay);
}
#handleInput(data: string): void {
if (this.#inputListeners.size > 0) {
let current = data;
for (const listener of this.#inputListeners) {
const result = listener(current);
if (result?.consume) {
return;
}
if (result?.data !== undefined) {
current = result.data;
}
}
if (current.length === 0) {
return;
}
data = current;
}
// Consume terminal cell size responses without blocking unrelated input.
if (this.#consumeCellSizeResponse(data)) {
return;
}
// Global debug key handler (Shift+Ctrl+D)
if (matchesKey(data, "shift+ctrl+d") && this.onDebug) {
this.onDebug();
return;
}
// If focused component is an overlay, verify it's still visible
// (visibility can change due to terminal resize or visible() callback)
const focusedOverlay = this.overlayStack.find(o => o.component === this.#focusedComponent);
if (focusedOverlay && !this.#isOverlayVisible(focusedOverlay)) {
// Focused overlay is no longer visible, redirect to topmost visible overlay
const topVisible = this.#getTopmostVisibleOverlay();
if (topVisible) {
this.setFocus(topVisible.component);
} else {
// No visible overlays, restore to preFocus
this.setFocus(focusedOverlay.preFocus);
}
}
// Pass input to focused component (including Ctrl+C)
// The focused component can decide how to handle Ctrl+C
if (this.#focusedComponent?.handleInput) {
// Filter out key release events unless component opts in
if (isKeyRelease(data) && !this.#focusedComponent.wantsKeyRelease) {
return;
}
this.#focusedComponent.handleInput(data);
this.requestRender();
}
}
#consumeCellSizeResponse(data: string): boolean {
// Response format: ESC [ 6 ; height ; width t
const match = data.match(/^\x1b\[6;(\d+);(\d+)t$/);
if (!match) {
return false;
}
const heightPx = parseInt(match[1], 10);
const widthPx = parseInt(match[2], 10);
if (heightPx <= 0 || widthPx <= 0) {
return true;
}
setCellDimensions({ widthPx, heightPx });
// Invalidate all components so images re-render with correct dimensions.
this.invalidate();
this.requestRender();
return true;
}
/**
* Resolve overlay layout from options.
* Returns { width, row, col, maxHeight } for rendering.
*/
#resolveOverlayLayout(
options: OverlayOptions | undefined,
overlayHeight: number,
termWidth: number,
termHeight: number,
): { width: number; row: number; col: number; maxHeight: number | undefined } {
const opt = options ?? {};
// Parse margin (clamp to non-negative)
const margin =
typeof opt.margin === "number"
? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }
: (opt.margin ?? {});
const marginTop = Math.max(0, margin.top ?? 0);
const marginRight = Math.max(0, margin.right ?? 0);
const marginBottom = Math.max(0, margin.bottom ?? 0);
const marginLeft = Math.max(0, margin.left ?? 0);
// Available space after margins
const availWidth = Math.max(1, termWidth - marginLeft - marginRight);
const availHeight = Math.max(1, termHeight - marginTop - marginBottom);
// === Resolve width ===
let width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);
// Apply minWidth
if (opt.minWidth !== undefined) {
width = Math.max(width, opt.minWidth);
}
// Clamp to available space
width = Math.max(1, Math.min(width, availWidth));
// === Resolve maxHeight ===
let maxHeight = parseSizeValue(opt.maxHeight, termHeight);
// Clamp to available space
if (maxHeight !== undefined) {
maxHeight = Math.max(1, Math.min(maxHeight, availHeight));
}
// Effective overlay height (may be clamped by maxHeight)
const effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;
// === Resolve position ===
let row: number;
let col: number;
if (opt.row !== undefined) {
if (typeof opt.row === "string") {
// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)
const match = opt.row.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
const maxRow = Math.max(0, availHeight - effectiveHeight);
const percent = parseFloat(match[1]) / 100;
row = marginTop + Math.floor(maxRow * percent);
} else {
// Invalid format, fall back to center
row = this.#resolveAnchorRow("center", effectiveHeight, availHeight, marginTop);
}
} else {
// Absolute row position
row = opt.row;
}
} else {
// Anchor-based (default: center)
const anchor = opt.anchor ?? "center";
row = this.#resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);
}
if (opt.col !== undefined) {
if (typeof opt.col === "string") {
// Percentage: 0% = left, 100% = right (overlay stays within bounds)
const match = opt.col.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
const maxCol = Math.max(0, availWidth - width);
const percent = parseFloat(match[1]) / 100;
col = marginLeft + Math.floor(maxCol * percent);
} else {
// Invalid format, fall back to center
col = this.#resolveAnchorCol("center", width, availWidth, marginLeft);
}
} else {
// Absolute column position
col = opt.col;
}
} else {
// Anchor-based (default: center)
const anchor = opt.anchor ?? "center";
col = this.#resolveAnchorCol(anchor, width, availWidth, marginLeft);
}
// Apply offsets
if (opt.offsetY !== undefined) row += opt.offsetY;
if (opt.offsetX !== undefined) col += opt.offsetX;
// Clamp to terminal bounds (respecting margins)
row = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));
col = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));
return { width, row, col, maxHeight };
}
#resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {
switch (anchor) {
case "top-left":
case "top-center":
case "top-right":
return marginTop;
case "bottom-left":
case "bottom-center":
case "bottom-right":
return marginTop + availHeight - height;
case "left-center":
case "center":
case "right-center":
return marginTop + Math.floor((availHeight - height) / 2);
}
}
#resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {
switch (anchor) {
case "top-left":
case "left-center":
case "bottom-left":
return marginLeft;
case "top-right":
case "right-center":
case "bottom-right":
return marginLeft + availWidth - width;
case "top-center":
case "center":
case "bottom-center":
return marginLeft + Math.floor((availWidth - width) / 2);
}
}
/** Composite all overlays into content lines (in stack order, later = on top). */
#compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {
if (this.overlayStack.length === 0) return lines;
const result = [...lines];
// Pre-render all visible overlays and calculate positions
const rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];
let minLinesNeeded = result.length;
for (const entry of this.overlayStack) {
// Skip invisible overlays (hidden or visible() returns false)
if (!this.#isOverlayVisible(entry)) continue;
const { component, options } = entry;
// Get layout with height=0 first to determine width and maxHeight
// (width and maxHeight don't depend on overlay height)
const { width, maxHeight } = this.#resolveOverlayLayout(options, 0, termWidth, termHeight);
// Render component at calculated width
let overlayLines = component.render(width);
// Apply maxHeight if specified
if (maxHeight !== undefined && overlayLines.length > maxHeight) {
overlayLines = overlayLines.slice(0, maxHeight);
}
// Get final row/col with actual overlay height
const { row, col } = this.#resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);
rendered.push({ overlayLines, row, col, w: width });
minLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);
}
// Ensure result is tall enough for overlay placement.
// NOTE: Do not pad to maxLinesRendered.
// maxLinesRendered tracks the terminal "working area" (max lines ever rendered) and can be much larger
// than the current content. Padding to it can cause the renderer to output hundreds/thousands of blank
// lines, effectively scrolling the terminal when an overlay is shown.
const workingHeight = Math.max(result.length, minLinesNeeded);
// Extend result with empty lines if content is too short for overlay placement
while (result.length < workingHeight) {
result.push("");
}
const viewportStart = Math.max(0, workingHeight - termHeight);
// Track which lines were modified for final verification
const modifiedLines = new Set<number>();
// Composite each overlay
for (const { overlayLines, row, col, w } of rendered) {
for (let i = 0; i < overlayLines.length; i++) {
const idx = viewportStart + row + i;
if (idx >= 0 && idx < result.length) {
// Defensive: truncate overlay line to declared width before compositing
// (components should already respect width, but this ensures it)
const truncatedOverlayLine =
visibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];
result[idx] = this.#compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);
modifiedLines.add(idx);
}
}
}
// Final verification: ensure no composited line exceeds terminal width
// This is a belt-and-suspenders safeguard - compositeLineAt should already
// guarantee this, but we verify here to prevent crashes from any edge cases
// Only check lines that were actually modified (optimization)
for (const idx of modifiedLines) {
const lineWidth = visibleWidth(result[idx]);
if (lineWidth > termWidth) {
result[idx] = sliceByColumn(result[idx], 0, termWidth, true);
}
}
return result;
}
/** Splice overlay content into a base line at a specific column. Single-pass optimized. */
#compositeLineAt(
baseLine: string,
overlayLine: string,
startCol: number,
overlayWidth: number,
totalWidth: number,
): string {
if (TERMINAL.isImageLine(baseLine)) return baseLine;
// Single pass through baseLine extracts both before and after segments
const afterStart = startCol + overlayWidth;
const base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);
// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)
const overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);
// Pad segments to target widths
const beforePad = Math.max(0, startCol - base.beforeWidth);
const overlayPad = Math.max(0, overlayWidth - overlay.width);
const actualBeforeWidth = Math.max(startCol, base.beforeWidth);
const actualOverlayWidth = Math.max(overlayWidth, overlay.width);
const afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);
const afterPad = Math.max(0, afterTarget - base.afterWidth);
// Compose result
const r = SEGMENT_RESET;
const result =
base.before +
" ".repeat(beforePad) +
r +
overlay.text +
" ".repeat(overlayPad) +
r +
base.after +
" ".repeat(afterPad);
// CRITICAL: Always verify and truncate to terminal width.
// This is the final safeguard against width overflow which would crash the TUI.
// Width tracking can drift from actual visible width due to:
// - Complex ANSI/OSC sequences (hyperlinks, colors)
// - Wide characters at segment boundaries
// - Edge cases in segment extraction
const resultWidth = visibleWidth(result);
if (resultWidth <= totalWidth) {
return result;
}
// Truncate with strict=true to ensure we don't exceed totalWidth
return sliceByColumn(result, 0, totalWidth, true);
}
/**
* Find and extract cursor position from rendered lines.
* Searches for CURSOR_MARKER, calculates its position, and strips it from the output.
* Only scans the bottom terminal height lines (visible viewport).
* @param lines - Rendered lines to search
* @param height - Terminal height (visible viewport size)
* @returns Cursor position { row, col } or null if no marker found
*/
#extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {
// Only scan the bottom `height` lines (visible viewport)
const viewportTop = Math.max(0, lines.length - height);
for (let row = lines.length - 1; row >= viewportTop; row--) {
const line = lines[row];
const markerIndex = line.indexOf(CURSOR_MARKER);
if (markerIndex !== -1) {
// Calculate visual column (width of text before marker)
const beforeMarker = line.slice(0, markerIndex);
const col = visibleWidth(beforeMarker);
// Strip marker from the line
lines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);
return { row, col };
}
}
return null;
}
/**
* Append the per-line terminator ({@link LINE_TERMINATOR}) to every
* non-image line and normalize for terminal rendering. Mutates the input
* array in place so downstream diffing/storage sees exactly the bytes
* written to the terminal — without this, the diff cache disagrees with
* emitted output and OSC 8 hyperlink state can leak across lines.
*/
#applyLineResets(lines: string[]): string[] {
for (let i = 0; i < lines.length; i++) {
const line = lines[i];
if (TERMINAL.isImageLine(line)) continue;
const normalized = normalizeTerminalOutput(line);
// Only close OSC 8 hyperlinks when the line actually opened one;
// emitting `\x1b]8;;\x07` on every line just feeds the terminal's OSC
// parser for no reason (measurable cost in xterm.js parse loop).
lines[i] = normalized + (normalized.includes("\x1b]8;") ? LINE_TERMINATOR : SEGMENT_RESET);
}
return lines;
}
/**
* Render one frame. Composes the frame, classifies the intent, and delegates
* to the matching emitter. Each emitter owns its bytes and ends with
* {@link #commit}, the single state-transition point.
*/
#doRender(): void {
if (this.#stopped) return;
const width = this.terminal.columns;
const height = this.terminal.rows;
// 1. Compose the frame.
let lines = this.render(width);
if (this.overlayStack.length > 0) {
lines = this.#compositeOverlays(lines, width, height);
}
const cursorPos = this.#extractCursorPosition(lines, height);
lines = this.#applyLineResets(lines);
// 2. Capture transition + pre-render state before any emitter runs.
const prevViewportTop = this.#viewportTopRow;
const prevHardwareCursorRow = this.#hardwareCursorRow;
const widthChanged = this.#previousWidth > 0 && this.#previousWidth !== width;
const heightChanged = this.#previousHeight > 0 && this.#previousHeight !== height;
// 3. Classify intent.
const intent = this.#planRender(lines, widthChanged, heightChanged, prevViewportTop, height);
this.#logRedraw(intent, lines.length, height);
// 4. Execute.
switch (intent.kind) {
case "noop":
this.#writeCursorPosition(cursorPos, lines.length);
this.#viewportTopRow = Math.max(0, this.#maxLinesRendered - height);
this.#previousWidth = width;
this.#previousHeight = height;
return;
case "initial":
this.#emitFullPaint(lines, width, height, cursorPos, { clearViewport: true, clearScrollback: false });
this.#hasEverRendered = true;
return;
case "sessionReplace":
this.#clearScrollbackOnNextRender = false;
this.#emitFullPaint(lines, width, height, cursorPos, {
clearViewport: true,
clearScrollback: !isMultiplexerSession(),
});
return;
case "historyRebuild":
this.#emitFullPaint(lines, width, height, cursorPos, {
clearViewport: true,
clearScrollback: !isMultiplexerSession(),
});
return;
case "viewportRepaint":
if (intent.appendFrom !== undefined) {
this.#emitAppendTail(lines, intent.appendFrom, height, prevViewportTop, prevHardwareCursorRow);
}
this.#emitViewportRepaint(lines, width, height, cursorPos);
return;
case "shrink":
this.#emitShrink(lines, width, height, cursorPos, prevHardwareCursorRow, prevViewportTop);
return;
case "diff":
this.#emitDiff(
lines,
width,
height,
cursorPos,
intent.firstChanged,
intent.lastChanged,
intent.appendedLines,
prevViewportTop,
prevHardwareCursorRow,
);
return;
}
}
/**
* Map the current frame onto a single render intent. Order matters: forced
* resets and session replacement short-circuit before any diff work, and
* width-changed-with-offscreen edits route to {@link "historyRebuild"} so
* terminal scrollback receives the new geometry.
*/
#planRender(
newLines: string[],
widthChanged: boolean,
heightChanged: boolean,
prevViewportTop: number,
height: number,
): RenderIntent {
// Initial paint after start(): scrollback must keep its prior shell
// content, but the viewport must be cleared so stale rows do not bleed
// into the new UI.
if (!this.#hasEverRendered) return { kind: "initial" };
// Caller opted into a scrollback wipe via requestRender(true, { clearScrollback: true }).
if (this.#clearScrollbackOnNextRender) return { kind: "sessionReplace" };
// Forced reset (requestRender(true)) without scrollback wipe: previous
// lines were dropped, so no diff is possible. Repaint visible rows only
// — emitting the transcript here would duplicate it into scrollback.
if (this.#previousLines.length === 0) return { kind: "viewportRepaint" };
const diff = this.#diffLines(newLines);
// Shrink-across-viewport-boundary: if a shrink would place the new
// viewport above rows already committed to terminal scrollback, those
// rows would appear twice when the user scrolls back. A clear+replay
// keeps the current OMP transcript scrollable while dropping stale
// terminal history.
const naturalViewportTop = Math.max(0, newLines.length - height);
if (
diff.firstChanged !== -1 &&
newLines.length < this.#previousLines.length &&
naturalViewportTop < this.#scrollbackHighWater &&
!isMultiplexerSession()
) {
return { kind: "historyRebuild" };
}
const suppressSuffixScroll = this.#suppressNextSuffixScroll;
this.#suppressNextSuffixScroll = false;
if (
suppressSuffixScroll &&
diff.appendedLines &&
diff.firstChanged < this.#previousLines.length &&
!isMultiplexerSession()
) {
return { kind: "viewportRepaint" };
}
if (diff.firstChanged === -1) {
// Content unchanged. Width change still alters wrapping geometry;
// height change shifts the visible window. Either needs a repaint
// (outside hostile environments).
if (widthChanged) return { kind: "viewportRepaint" };
if (heightChanged && !isTermuxSession() && !isMultiplexerSession()) return { kind: "viewportRepaint" };
return { kind: "noop" };
}
// Width changes alter wrapping for the whole transcript. Offscreen
// edits need a history rebuild so terminal scrollback receives the
// new geometry; pure appends fall through to the diff path so the
// append handler scrolls them into scrollback correctly.
if (widthChanged) {
if (diff.firstChanged < prevViewportTop) return { kind: "historyRebuild" };
const pureAppend = diff.appendedLines && diff.firstChanged === this.#previousLines.length;
if (!pureAppend) return { kind: "viewportRepaint" };
}
const contentGrew = newLines.length > this.#previousLines.length;
// Height changes shift the visible window. Repaint when content didn't
// grow, but skip in Termux (software keyboard toggles height) and inside
// multiplexers (panes manage their own redraws).
if (heightChanged && !contentGrew && !isTermuxSession() && !isMultiplexerSession()) {
return { kind: "viewportRepaint" };
}
// Configurable shrink-clear: opt-in path that repaints to wipe rows the
// diff path would leave behind.
if (this.#clearOnShrink && newLines.length < this.#previousLines.length && this.overlayStack.length === 0) {
return { kind: "viewportRepaint" };
}
// Pure trailing shrink: all changed indices live past the new tail.
if (diff.firstChanged >= newLines.length) {
return { kind: "shrink" };
}
// Offscreen edit: viewport repaint corrects the shifted rows. If new
// rows also appended in the same frame, emit them as scrollback growth
// first so streaming output is not lost from terminal history.
if (diff.firstChanged < prevViewportTop) {
const appendFrom = diff.appendedLines ? this.#findAppendedTailStart(newLines) : undefined;
return { kind: "viewportRepaint", appendFrom };
}
return {
kind: "diff",
firstChanged: diff.firstChanged,
lastChanged: diff.lastChanged,
appendedLines: diff.appendedLines,
};
}
/**
* Two-pointer diff over `#previousLines` and `newLines`. `firstChanged` is
* `-1` when the two are identical; otherwise it is the first differing
* index. Trailing appends are normalized so `lastChanged` always ends at the
* last row that needs to be touched.
*/
#diffLines(newLines: string[]): { firstChanged: number; lastChanged: number; appendedLines: boolean } {
let firstChanged = -1;
let lastChanged = -1;
const maxLines = Math.max(newLines.length, this.#previousLines.length);
for (let i = 0; i < maxLines; i++) {
const oldLine = i < this.#previousLines.length ? this.#previousLines[i] : "";
const newLine = i < newLines.length ? newLines[i] : "";
if (oldLine !== newLine) {
if (firstChanged === -1) firstChanged = i;
lastChanged = i;
}
}
const appendedLines = newLines.length > this.#previousLines.length;
if (appendedLines) {
if (firstChanged === -1) firstChanged = this.#previousLines.length;
lastChanged = newLines.length - 1;
}
return { firstChanged, lastChanged, appendedLines };
}
/**
* Locate the longest suffix of `#previousLines` that appears in `newLines`.
* The returned index is the first row past that suffix — the rows that are
* "new appends" relative to the unchanged tail. Used to push streaming
* output into scrollback even when an offscreen edit also moved rows.
*/
#findAppendedTailStart(newLines: string[]): number {
if (this.#previousLines.length === 0) return newLines.length;
const previousLast = this.#previousLines[this.#previousLines.length - 1];
let bestEnd = -1;
let bestLength = 0;
for (let end = newLines.length - 1; end >= 0; end--) {
if (newLines[end] !== previousLast) continue;
let length = 1;
while (
length < this.#previousLines.length &&
end - length >= 0 &&
this.#previousLines[this.#previousLines.length - 1 - length] === newLines[end - length]
) {
length += 1;
}
if (length > bestLength) {
bestLength = length;
bestEnd = end;
}
}
return bestEnd === -1 ? newLines.length : bestEnd + 1;
}
/**
* Truncate a line to the visible viewport width. Image lines are left
* alone, narrow lines pass through unchanged. Truncation re-appends the
* per-line terminator so SGR/OSC 8 state does not leak across rows when
* `truncateToWidth` drops the trailing bytes appended by
* {@link #applyLineResets}.
*/
#fitLineToWidth(line: string, width: number): string {
if (TERMINAL.isImageLine(line)) return line;
if (visibleWidth(line) <= width) return line;
const truncated = truncateToWidth(line, width, Ellipsis.Omit);
return truncated + (truncated.includes("\x1b]8;") ? LINE_TERMINATOR : SEGMENT_RESET);
}
/**
* Single state-transition point. Every emitter calls this exactly once at
* the end so cursor/viewport/scrollback accounting stays consistent.
*/
#commit(lines: string[], width: number, height: number, viewportTop: number, hardwareCursorRow: number): void {
this.#previousLines = lines;
this.#previousWidth = width;
this.#previousHeight = height;
this.#cursorRow = Math.max(0, lines.length - 1);
this.#viewportTopRow = viewportTop;
this.#hardwareCursorRow = hardwareCursorRow;
}
/**
* Clear the viewport (optionally scrollback) and emit the full transcript.
* Backs `initial`, `sessionReplace`, and `historyRebuild` intents.
*/
#emitFullPaint(
lines: string[],
width: number,
height: number,
cursorPos: { row: number; col: number } | null,
options: { clearViewport: boolean; clearScrollback: boolean },
): void {
this.#fullRedrawCount += 1;
let buffer = "\x1b[?2026h";
if (options.clearViewport) {
buffer += options.clearScrollback ? "\x1b[2J\x1b[H\x1b[3J" : "\x1b[2J\x1b[H";
}
for (let i = 0; i < lines.length; i++) {
if (i > 0) buffer += "\r\n";
buffer += lines[i];
}
const finalRow = Math.max(0, lines.length - 1);
const { seq, toRow } = this.#cursorControlSequence(cursorPos, lines.length, finalRow);
buffer += seq;
buffer += "\x1b[?2026l";
this.terminal.write(buffer);
this.#maxLinesRendered = options.clearViewport ? lines.length : Math.max(this.#maxLinesRendered, lines.length);
if (options.clearScrollback) {
this.#scrollbackHighWater = 0;
this.#suppressNextSuffixScroll = lines.length > height;
}
const pushedNow = Math.max(0, lines.length - height);
if (pushedNow > this.#scrollbackHighWater) {
this.#scrollbackHighWater = pushedNow;
}
this.#commit(lines, width, height, Math.max(0, this.#maxLinesRendered - height), toRow);
}
/**
* Rewrite the visible viewport in place. Cursor home, clear each row,
* emit the bottom-anchored slice of `lines`. No scrollback growth.
*/
#emitViewportRepaint(
lines: string[],
width: number,
height: number,
cursorPos: { row: number; col: number } | null,
): void {
this.#fullRedrawCount += 1;
const viewportTop = Math.max(0, lines.length - height);
let buffer = "\x1b[?2026h\x1b[H";
for (let screenRow = 0; screenRow < height; screenRow++) {
if (screenRow > 0) buffer += "\r\n";
buffer += "\x1b[2K";
const line = lines[viewportTop + screenRow] ?? "";
buffer += this.#fitLineToWidth(line, width);
}
// The loop unconditionally writes `height` rows from screen row 0, so the
// hardware cursor lands at screen row `height - 1` regardless of how many
// of those rows held actual content. Tracking it as `lines.length - 1`
// when the content is shorter than the viewport makes the relative
// `rowDelta` math in `#cursorControlSequence` underestimate the upward
// move and the IME cursor stays pinned to the viewport bottom on
// height-grow resizes.
const finalRow = viewportTop + height - 1;
const { seq, toRow } = this.#cursorControlSequence(cursorPos, lines.length, finalRow);
buffer += seq;
buffer += "\x1b[?2026l";
this.terminal.write(buffer);
this.#maxLinesRendered = lines.length;
this.#commit(lines, width, height, viewportTop, toRow);
}
/**
* Push the appended tail into terminal scrollback by `\r\n`-ing past the
* previous viewport bottom. Used as a prefix to {@link #emitViewportRepaint}
* when an offscreen edit and an append land in the same frame; does not
* call {@link #commit} (the following repaint owns final state).
*/
#emitAppendTail(
lines: string[],
start: number,
height: number,
prevViewportTop: number,
prevHardwareCursorRow: number,
): void {
if (start >= lines.length) return;
let buffer = "\x1b[?2026h";
// Clamp tracked cursor to the visible viewport bottom — terminals clamp
// on resize, so a prior frame may have committed a row that no longer
// exists. Without this the scroll math points outside the viewport.
const clampedCursor = Math.min(prevHardwareCursorRow, prevViewportTop + height - 1);
const currentScreenRow = Math.max(0, Math.min(height - 1, clampedCursor - prevViewportTop));
const moveToBottom = height - 1 - currentScreenRow;
if (moveToBottom > 0) buffer += `\x1b[${moveToBottom}B`;
for (let i = start; i < lines.length; i++) {
buffer += "\r\n";
buffer += lines[i];
}
buffer += "\x1b[?2026l";
this.terminal.write(buffer);
const pushedNow = Math.max(0, lines.length - height);
if (pushedNow > this.#scrollbackHighWater) {
this.#scrollbackHighWater = pushedNow;
}
}
/**
* Trailing-shrink: prior content shared a prefix with the new content; the
* extra rows below the new tail need to be cleared without scrolling. Falls
* back to {@link #emitViewportRepaint} when more rows must be cleared than
* fit on screen.
*/
#emitShrink(
lines: string[],
width: number,
height: number,
cursorPos: { row: number; col: number } | null,
prevHardwareCursorRow: number,
prevViewportTop: number,
): void {
const extraLines = this.#previousLines.length - lines.length;
if (extraLines <= 0) {
this.#commit(lines, width, height, Math.max(0, lines.length - height), prevHardwareCursorRow);
this.#maxLinesRendered = lines.length;
return;
}
if (extraLines > height) {
this.#emitViewportRepaint(lines, width, height, cursorPos);
return;
}
const viewportTop = Math.max(0, this.#maxLinesRendered - height);
const targetRow = Math.max(0, lines.length - 1);
let buffer = "\x1b[?2026h";
const clampedCursor = Math.min(prevHardwareCursorRow, prevViewportTop + height - 1);
const currentScreenRow = clampedCursor - prevViewportTop;
const targetScreenRow = targetRow - viewportTop;
const lineDiff = targetScreenRow - currentScreenRow;
if (lineDiff > 0) buffer += `\x1b[${lineDiff}B`;
else if (lineDiff < 0) buffer += `\x1b[${-lineDiff}A`;
buffer += "\r";
const clearStartOffset = lines.length > 0 ? 1 : 0;
if (clearStartOffset > 0) {
buffer += `\x1b[${clearStartOffset}B`;
}
for (let i = 0; i < extraLines; i++) {
buffer += "\r\x1b[2K";
if (i < extraLines - 1) buffer += "\x1b[1B";
}
const moveUp = extraLines - 1 + clearStartOffset;
if (moveUp > 0) {
buffer += `\x1b[${moveUp}A`;
}
const { seq, toRow } = this.#cursorControlSequence(cursorPos, lines.length, targetRow);
buffer += seq;
buffer += "\x1b[?2026l";
this.terminal.write(buffer);
this.#maxLinesRendered = lines.length;
this.#commit(lines, width, height, Math.max(0, lines.length - height), toRow);
}
/**
* Differential rewrite from `firstChanged` through `lastChanged`. Handles
* three sub-shapes: pure append below the prior viewport (scroll + write),
* in-place replace of visible rows, and replace-plus-trailing-shrink (clear
* extras after writing). Cursor math is local to this method.
*/
#emitDiff(
lines: string[],
width: number,
height: number,
cursorPos: { row: number; col: number } | null,
firstChanged: number,
lastChanged: number,
appendedLines: boolean,
prevViewportTop: number,
prevHardwareCursorRow: number,
): void {
let viewportTop = Math.max(0, this.#maxLinesRendered - height);
let activeViewportTop = prevViewportTop;
// Terminals clamp the hardware cursor to the visible viewport on resize.
// If our tracked row is past the viewport bottom, the real cursor was
// clamped; clamp our tracking to match so relative moves land correctly.
let hardwareCursorRow = Math.min(prevHardwareCursorRow, activeViewportTop + height - 1);
const appendStart = appendedLines && firstChanged === this.#previousLines.length && firstChanged > 0;
const moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;
let buffer = "\x1b[?2026h";
// Scroll-down branch: target row is past the bottom of the previous
// viewport (a pure append). Emit `\r\n`s so the terminal pushes the
// existing viewport into scrollback before we start writing.
const prevViewportBottom = activeViewportTop + height - 1;
if (moveTargetRow > prevViewportBottom) {
const currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - activeViewportTop));
const moveToBottom = height - 1 - currentScreenRow;
if (moveToBottom > 0) buffer += `\x1b[${moveToBottom}B`;
const scroll = moveTargetRow - prevViewportBottom;
buffer += "\r\n".repeat(scroll);
activeViewportTop += scroll;
viewportTop += scroll;
hardwareCursorRow = moveTargetRow;
}
// Position cursor at the row we need to start writing from.
const currentScreenRow = hardwareCursorRow - activeViewportTop;
const targetScreenRow = moveTargetRow - viewportTop;
const lineDiff = targetScreenRow - currentScreenRow;
if (lineDiff > 0) buffer += `\x1b[${lineDiff}B`;
else if (lineDiff < 0) buffer += `\x1b[${-lineDiff}A`;
buffer += appendStart ? "\r\n" : "\r";
// Repaint only firstChanged..lastChanged, not all rows to the end.
// This bounds flicker for single-row updates (e.g. spinner ticks).
const renderEnd = Math.min(lastChanged, lines.length - 1);
for (let i = firstChanged; i <= renderEnd; i++) {
if (i > firstChanged) buffer += "\r\n";
buffer += "\x1b[2K";
buffer += this.#fitLineToWidth(lines[i], width);
}
// If the prior frame was taller, clear the trailing rows.
let finalCursorRow = renderEnd;
if (this.#previousLines.length > lines.length) {
if (renderEnd < lines.length - 1) {
const moveDown = lines.length - 1 - renderEnd;
buffer += `\x1b[${moveDown}B`;
finalCursorRow = lines.length - 1;
}
const extraLines = this.#previousLines.length - lines.length;
for (let i = lines.length; i < this.#previousLines.length; i++) {
buffer += "\r\n\x1b[2K";
}
buffer += `\x1b[${extraLines}A`;
}
const { seq, toRow } = this.#cursorControlSequence(cursorPos, lines.length, finalCursorRow);
buffer += seq;
buffer += "\x1b[?2026l";
this.#writeDiffDebug(
lines,
firstChanged,
viewportTop,
height,
lineDiff,
hardwareCursorRow,
renderEnd,
finalCursorRow,
cursorPos,
toRow,
buffer,
);
this.terminal.write(buffer);
this.#maxLinesRendered = lines.length;
if (lines.length > this.#previousLines.length) {
const pushedNow = Math.max(0, lines.length - height);
if (pushedNow > this.#scrollbackHighWater) {
this.#scrollbackHighWater = pushedNow;
}
}
this.#commit(lines, width, height, Math.max(0, lines.length - height), toRow);
}
/** Optional intent log under PI_DEBUG_REDRAW. */
#logRedraw(intent: RenderIntent, newLength: number, height: number): void {
if (!$flag("PI_DEBUG_REDRAW")) return;
const detail =
intent.kind === "diff"
? `${intent.kind}(first=${intent.firstChanged}, last=${intent.lastChanged}, appended=${intent.appendedLines})`
: intent.kind === "viewportRepaint" && intent.appendFrom !== undefined
? `${intent.kind}(appendFrom=${intent.appendFrom})`
: intent.kind;
const msg = `[${new Date().toISOString()}] render: ${detail} (prev=${this.#previousLines.length}, new=${newLength}, height=${height})\n`;
fs.appendFileSync(getDebugLogPath(), msg);
}
/** Optional per-render dump under PI_TUI_DEBUG; isolated so #emitDiff stays readable. */
#writeDiffDebug(
lines: string[],
firstChanged: number,
viewportTop: number,
height: number,
lineDiff: number,
hardwareCursorRow: number,
renderEnd: number,
finalCursorRow: number,
cursorPos: { row: number; col: number } | null,
toRow: number,
buffer: string,
): void {
if (!$flag("PI_TUI_DEBUG")) return;
const debugDir = "/tmp/tui";
fs.mkdirSync(debugDir, { recursive: true });
const debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);
const debugData = [
`firstChanged: ${firstChanged}`,
`viewportTop: ${viewportTop}`,
`cursorRow: ${this.#cursorRow}`,
`height: ${height}`,
`lineDiff: ${lineDiff}`,
`hardwareCursorRow: ${hardwareCursorRow}`,
`hardwareCursorRow (post): ${toRow}`,
`renderEnd: ${renderEnd}`,
`finalCursorRow: ${finalCursorRow}`,
`cursorPos: ${JSON.stringify(cursorPos)}`,
`newLines.length: ${lines.length}`,
`previousLines.length: ${this.#previousLines.length}`,
"",
"=== newLines ===",
JSON.stringify(lines, null, 2),
"",
"=== previousLines ===",
JSON.stringify(this.#previousLines, null, 2),
"",
"=== buffer ===",
JSON.stringify(buffer),
].join("\n");
fs.writeFileSync(debugPath, debugData);
}
/**
* Build cursor control sequences to position the hardware cursor for the IME
* candidate window. Returns escape sequences and the resulting cursor row for
* the caller to update `#hardwareCursorRow`. The sequences should be appended
* into the caller's own synchronized output block to avoid a flicker between
* content and cursor frames.
*/
#cursorControlSequence(
cursorPos: { row: number; col: number } | null,
totalLines: number,
fromRow: number,
): { seq: string; toRow: number } {
// No IME target or no content — hide cursor regardless of preference
if (!cursorPos || totalLines <= 0) return { seq: "\x1b[?25l", toRow: fromRow };
// Clamp cursor position to valid range
const targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));
const targetCol = Math.max(0, cursorPos.col);
// Move cursor from current position to target
const rowDelta = targetRow - fromRow;
let seq = "";
if (rowDelta > 0) {
seq += `\x1b[${rowDelta}B`; // Move down
} else if (rowDelta < 0) {
seq += `\x1b[${-rowDelta}A`; // Move up
}
// Move to absolute column (1-indexed)
seq += `\x1b[${targetCol + 1}G`;
seq += this.#showHardwareCursor ? "\x1b[?25h" : "\x1b[?25l";
return { seq, toRow: targetRow };
}
/**
* Write the hardware cursor position to the terminal as a standalone
* synchronized output block. Use when there is no surrounding render buffer
* to embed the sequences into.
*/
#writeCursorPosition(cursorPos: { row: number; col: number } | null, totalLines: number): void {
if (!cursorPos || totalLines <= 0) {
this.terminal.hideCursor();
return;
}
const { seq, toRow } = this.#cursorControlSequence(cursorPos, totalLines, this.#hardwareCursorRow);
this.#hardwareCursorRow = toRow;
this.terminal.write(`\x1b[?2026h${seq}\x1b[?2026l`);
}
}