- Improved real-time screen rendering by implementing dynamic builder functions for vibe mode components.
- Optimized cursor and spinner rendering to re-derive state from shared mutable options on every paint.
- Added session snapshotting and improved wait logic to accurately detect settled turns and running sessions.
- Ensured reliable toolset restoration during mode transitions through updated logic and new contract tests.
- Implemented /vibe mode providing persistent background worker sessions and five new specialized management tools.
- Developed a multi-view UI featuring a mini-composer for tool calls and a TV wall for real-time worker status, traces, and output monitoring.
- Integrated shimmering effects and stable screen ordering to enhance worker state visibility and session management.
- Added comprehensive unit tests for Vibe tool renderers and updated runtime registry logic to support rich screen snapshots.
- Implemented test suite for VibeSessionRegistry covering lifecycle state management, session spawning, and turn execution.
- Added verification for session steering, turn queuing, and subagent follow-up behavior within active sessions.
- Validated concurrency handling in the registry including multi-session wait mechanics and result suppression.
- Incorporated session cleanup logic verification for both individual kill operations and mass termination via killAll.