fix(coding-agent): preserve parent todos in vibe mode
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+9
-6
@@ -2,9 +2,10 @@
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Vibe mode turns the session into a **director** that drives persistent background
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worker sessions instead of editing code itself. In vibe mode your own toolset is
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stripped down to `read` plus five worker-control tools; the workers do the
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grepping, editing, running, and building, and you verify their work by reading
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the files they touch.
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stripped down to `read`, optional parent-owned `todo`, plus five worker-control
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tools; the workers do the grepping, editing, running, and building, and you
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verify their work by reading the files they touch. When available, `todo` is
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only the director's parent-session bookkeeping tool; workers do not own it.
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## Enabling and disabling
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@@ -16,8 +17,9 @@ Toggle it with the `/vibe` slash command:
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/vibe # run again to exit
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```
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- Entering installs the vibe tools, reduces the active toolset to `read` + the
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vibe tools, and injects the director instructions for the turn.
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- Entering installs the vibe tools, reduces the active toolset to `read`,
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optional parent-owned `todo`, and the vibe tools, and injects the director
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instructions for the turn.
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- An inline prompt (`/vibe <prompt>`) enters the mode and submits that prompt as
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the first directive.
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- Exiting restores the previous toolset and **kills every worker session** — a
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@@ -62,7 +64,8 @@ concurrently is the normal shape.
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3. Keep directing other workers while turns are in flight; `vibe_wait` only when
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blocked.
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4. When a turn result arrives, `read` the touched files to verify claims before
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building on them, then `vibe_send` the next step.
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building on them. When the optional parent-owned `todo` tool is available,
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reconcile verified work through it, then `vibe_send` the next step.
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5. Route by difficulty: draft with `fast`, escalate to `good` when `fast` stalls
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or the problem needs judgment.
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6. `vibe_kill` finished or stuck workers; `vibe_list` to recover the roster.
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