feat(coding-agent/modes): rendered todo list progress in tree spine

- Moved the overall todo list progress indicator from a horizontal header bar into the tree spine and closing tail.
- Drains the accent fill upward along the spine path when tasks close rather than shrinking a progress bar.
This commit is contained in:
can1357
2026-08-20 05:14:30 +02:00
parent 3ef3b43b49
commit 77930e467e
2 changed files with 65 additions and 40 deletions
+1
View File
@@ -19,6 +19,7 @@
- Replaced the single `compaction.strategy` / `compaction.remoteEnabled` policy with ordered `compaction.methodOrder` preferences. The default now tries OpenAI-compatible server compaction, snapcompact, handoff, shake, then soft compaction; unavailable or failed methods advance through that list.
- `/settings` rows can now carry a risk note: a warning glyph on the row plus a warning-colored line above the description. `External Thinking` (`externalThinking`, `--external-thinking`) is the first user — providers have flagged the request shape it produces as abuse, up to account-level enforcement, so both the settings entry and `--help` now say so.
- The todo HUD header now draws a summed progress bar counting closed/total tasks across every stage. Once all tasks close, the bar smoothly collapses before the row disappears.
- The todo HUD now carries overall progress in the tree spine instead of a horizontal header bar: the top-level connector column runs unbroken from the `TODO` header down the left edge and closes with a short `└────` elbow tail under the block. The closed/total fraction (summed across every stage) fills that path in accent — down the spine, around the bend, out along the tail. Once all tasks close, the accent smoothly drains back up before the header row disappears.
- Token counting is now scoped to the model being billed rather than to a process-global tokenizer: session maintenance, stats, advisors, `/context`, snapcompact inline imaging, and `compress` each count through the owning agent's `Tokenizer` (`agent.tokenizer`). Message counting is `Tokenizer.countMessage`/`countMessages` (replacing the free `estimateTokens(message, tokenizer)` helper; the legacy shim keeps a compat `estimateTokens` export for legacy pi extensions). `estimateToolSchemaTokens`, `estimateSkillsTokens`, `computeNonMessageTokens`, and `computeNonMessageBreakdown` take an explicit tokenizer; standalone prompt inspection intentionally keeps the default estimate because it has no resolved catalog model.
- The advisor runtime's `maintainContext` hook now receives the pending update as a message instead of a pre-computed token count — sizing it needs the advisor model's tokenizer, which the host owns.
- Handoff no longer starts a new session: `/handoff` and the auto-maintenance `handoff` method now commit the generated document as a regular compaction entry on the current session (document becomes the summary, recent history is kept per `compaction.keepRecentTokens`, session id/transcript/cache key unchanged). The `session_before_switch`/`session_switch` extension events no longer fire with reason `"handoff"`, mid-turn maintenance no longer skips the handoff preference, and overflow recovery can now apply a pre-armed handoff result.
@@ -2259,10 +2259,11 @@ export class InteractiveMode implements InteractiveModeContext {
}
/**
* Fires once, the instant the todo list first fully closes: shrinks the
* header bar to nothing over `TODO_BAR_COLLAPSE_DURATION_MS` and then drops
* the whole row. Independent of `tasks.todoClearDelay`, which governs when
* the remaining phase/task tree disappears — the tree is untouched here.
* Fires once, the instant the todo list first fully closes: drains the
* accent from the tree spine over `TODO_BAR_COLLAPSE_DURATION_MS` and then
* drops the `TODO` header row. Independent of `tasks.todoClearDelay`, which
* governs when the remaining phase/task tree disappears — the tree is
* untouched here.
*/
#startTodoBarCollapseAnimation(): void {
this.#cancelTodoBarCollapseAnimation();
@@ -2416,7 +2417,7 @@ export class InteractiveMode implements InteractiveModeContext {
// One phase node. The active stage is highlighted with normal-brightness task
// progress; other stages render their whole row (name + progress) in the
// brighter muted gray. The root header carries the summed progress bar.
// brighter muted gray. Overall progress lives in the tree spine (below).
const renderPhase = (phase: TodoPhase, oneBased: number, isActive: boolean): string | string[] => {
const label = multiPhase ? formatPhaseDisplayName(phase.name, oneBased) : phase.name;
// Closed, not just completed: the collapsed task window hides abandoned
@@ -2437,44 +2438,67 @@ export class InteractiveMode implements InteractiveModeContext {
const baseIdx = expanded ? 0 : activeIdx;
const phaseSlice = expanded ? phases.slice(baseIdx) : phases.slice(baseIdx, baseIdx + 1 + subsequentStageCap);
const hiddenStages = phases.length - baseIdx - phaseSlice.length;
const phaseTreeLines = renderTreeList(
{
items: phaseSlice,
expanded,
trailingSummary: hiddenStages > 0 ? formatMoreItems(hiddenStages, "stage") : "",
renderItem: (phase, ctx) => renderPhase(phase, baseIdx + ctx.index + 1, baseIdx + ctx.index === activeIdx),
},
theme,
);
// Header: overall task progress as a bar summed across every stage (no
// trailing count — the bar itself carries the signal). Once the list
// fully closes, `#startTodoBarCollapseAnimation` shrinks the bar to
// nothing over `TODO_BAR_COLLAPSE_DURATION_MS` and the whole row is then
// dropped — the phase/task tree below is untouched and keeps its own
// per-stage counts until the separate `tasks.todoClearDelay` timer fires.
const headerLines: string[] = [""];
if (!this.#todoBarCollapsed) {
const barWidth = 20;
const collapseFraction = this.#todoBarCollapseFraction();
let bar: string;
if (collapseFraction > 0) {
const shrunkWidth = Math.max(0, Math.round(barWidth * (1 - collapseFraction)));
bar = theme.fg("accent", theme.progress.filled.repeat(shrunkWidth));
} else {
// Flatten the stage tree into content rows plus a per-row top-level spine
// glyph (`├─` for stage rows, `│` for continuations). The spine never
// closes downward — a short elbow tail (`└────`) ends the block instead,
// so spine + bend + tail form one continuous progress path.
const spineGlyphs: string[] = [];
const contentLines: string[] = [];
const pushBlock = (block: string | string[]): void => {
const rows = Array.isArray(block) ? block : [block];
if (rows.length === 0) return;
spineGlyphs.push(`${theme.tree.branch} `);
contentLines.push(replaceTabs(rows[0]!));
for (let i = 1; i < rows.length; i++) {
spineGlyphs.push(`${theme.tree.vertical} `);
contentLines.push(replaceTabs(rows[i]!));
}
};
for (let i = 0; i < phaseSlice.length; i++) {
pushBlock(renderPhase(phaseSlice[i], baseIdx + i + 1, baseIdx + i === activeIdx));
}
if (hiddenStages > 0) {
pushBlock(theme.fg("muted", formatMoreItems(hiddenStages, "stage")));
}
// Closing tail: hook + a few horizontals. Every tail cell is 1 column in
// both glyph sets, so string slicing below splits it by visible cells.
const tailLen = 6;
const tail = theme.tree.hook + theme.tree.horizontal.repeat(Math.max(0, tailLen - visibleWidth(theme.tree.hook)));
// Overall progress (summed across every stage) fills the path in reading
// order: down the spine, around the bend, out along the tail.
// Clamped so any progress lights at least one cell and only a fully
// closed list fills the whole path. Once the list fully closes,
// `#startTodoBarCollapseAnimation` drains the accent back to nothing over
// `TODO_BAR_COLLAPSE_DURATION_MS` and the `TODO` header row is then
// dropped — the phase/task tree keeps its own per-stage counts until the
// separate `tasks.todoClearDelay` timer fires.
const totalTasks = phases.reduce((sum, phase) => sum + phase.tasks.length, 0);
const closedTasks = phases.reduce((sum, phase) => sum + phase.tasks.filter(isClosedTodo).length, 0);
// Clamp so any progress shows a sliver and only 100% fills the bar.
let filledWidth = Math.round((closedTasks / totalTasks) * barWidth);
if (closedTasks > 0) filledWidth = Math.max(filledWidth, 1);
if (closedTasks < totalTasks) filledWidth = Math.min(filledWidth, barWidth - 1);
bar =
theme.fg("accent", theme.progress.filled.repeat(filledWidth)) +
theme.fg("dim", theme.progress.empty.repeat(barWidth - filledWidth));
const collapseFraction = this.#todoBarCollapseFraction();
const pathLen = contentLines.length + tailLen;
let filled: number;
if (this.#todoBarCollapsed) {
filled = 0;
} else if (collapseFraction > 0) {
filled = Math.round((1 - collapseFraction) * pathLen);
} else {
filled = Math.round((closedTasks / totalTasks) * pathLen);
if (closedTasks > 0) filled = Math.max(filled, 1);
if (closedTasks < totalTasks) filled = Math.min(filled, pathLen - 1);
}
headerLines.push(`${theme.bold(theme.fg("accent", "TODO"))} ${bar}`);
const lines: string[] = [""];
if (!this.#todoBarCollapsed) {
lines.push(theme.bold(theme.fg("accent", "TODO")));
}
const lines = [...headerLines, ...phaseTreeLines.map(line => ` ${line}`)];
for (let i = 0; i < contentLines.length; i++) {
lines.push(` ${theme.fg(i < filled ? "accent" : "dim", spineGlyphs[i]!)}${contentLines[i]}`);
}
const tailFilled = Math.max(0, Math.min(filled - contentLines.length, tail.length));
lines.push(` ${theme.fg("accent", tail.slice(0, tailFilled))}${theme.fg("dim", tail.slice(tailFilled))}`);
this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
}