fix(coding-agent-turn-interrupt/queue-ux): resolved steering abort state
- Replaced queued-message interrupt flow with session abort calls on empty submit and escape. - Removed interrupting state and notifyInterrupting teardown paths from abort handling. - Updated AgentSession queue operations to use shared steering and follow-up queue views. - Propagated isAborting through session state and collab payloads to suppress late updates.
This commit is contained in:
@@ -1,23 +1,11 @@
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/**
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* Phase 6 — E layer.
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* Skill/custom queued-message display contracts.
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*
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* Tests the skill-queue + custom-role dequeue contract that ties together:
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* - InputController.#invokeSkillCommand (tag generation when streaming);
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* - AgentSession.enqueueCustomMessageDisplay + #handleAgentEvent's
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* custom-role `message_start` dequeue;
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* - UiHelpers.updatePendingMessagesDisplay (compact slash-form rendering);
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* - InputController.restoreQueuedMessagesToEditor (recovery of the slash-form
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* into the editor).
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*
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* Tests split into:
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* - E1-E3: InputController-side tag generation, stubbed session;
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* - E4-E7: Real AgentSession driving synthetic `message_start` events
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* for the tag-based custom-role dequeue;
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* - E8: real UiHelpers render against a queued-display entry;
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* - E9: real InputController.restoreQueuedMessagesToEditor.
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* Custom queued chips now ride on the queued AgentMessage itself via
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* details.__queueChipText. The session derives pending display directly from
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* the agent-core queue; there is no separate display mirror to splice.
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*/
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import { afterEach, beforeEach, describe, expect, it, vi } from "bun:test";
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import * as fs from "node:fs";
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import { afterEach, beforeEach, describe, expect, it, type Mock, vi } from "bun:test";
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import * as path from "node:path";
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import { Agent } from "@oh-my-pi/pi-agent-core";
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import { getBundledModel } from "@oh-my-pi/pi-catalog/models";
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@@ -35,27 +23,26 @@ import { SessionManager } from "@oh-my-pi/pi-coding-agent/session/session-manage
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import { Container } from "@oh-my-pi/pi-tui";
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import { TempDir } from "@oh-my-pi/pi-utils";
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// ============================================================================
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// Shared helpers
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// ============================================================================
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function writeSkillFile(dir: string, skillName: string, body: string): string {
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const skillPath = path.join(dir, `${skillName}.md`);
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fs.writeFileSync(skillPath, `---\nname: ${skillName}\n---\n${body}\n`);
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return skillPath;
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}
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// ============================================================================
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// E1-E3: InputController tag generation with a stubbed session.
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// ============================================================================
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type StubEditor = {
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setText: (text: string) => void;
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getText: () => string;
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addToHistory: ReturnType<typeof vi.fn>;
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addToHistory: Mock<(...args: unknown[]) => unknown>;
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onSubmit?: (text: string) => Promise<void>;
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};
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type PromptCustomMessage = Mock<
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(
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message: { details: SkillPromptDetails },
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options?: { streamingBehavior?: "steer" | "followUp"; queueChipText?: string },
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) => Promise<void>
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>;
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async function writeSkillFile(dir: string, skillName: string, body: string): Promise<string> {
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const skillPath = path.join(dir, `${skillName}.md`);
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await Bun.write(skillPath, `---\nname: ${skillName}\n---\n${body}\n`);
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return skillPath;
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}
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function createStubInputControllerContext(opts: { skillCommands: Map<string, string>; isStreaming: boolean }) {
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let editorText = "";
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const editor: StubEditor = {
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@@ -67,10 +54,7 @@ function createStubInputControllerContext(opts: { skillCommands: Map<string, str
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},
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addToHistory: vi.fn(),
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};
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const enqueueCustomMessageDisplay = vi.fn((_text: string, _mode: "steer" | "followUp") => "sk-test-0");
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// Annotate parameters so `mock.calls[N]` is typed as a tuple (not `[]`) and
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// `message` carries required skill prompt details for assertion below.
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const promptCustomMessage = vi.fn(async (_message: { details: SkillPromptDetails }, _options?: unknown) => {});
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const promptCustomMessage: PromptCustomMessage = vi.fn(async () => {});
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const prompt = vi.fn(async (_text: string, _options?: unknown) => {});
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const handleGoalModeCommand = vi.fn(async (_rest?: string) => {});
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const updatePendingMessagesDisplay = vi.fn();
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@@ -87,7 +71,6 @@ function createStubInputControllerContext(opts: { skillCommands: Map<string, str
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isBashRunning: false,
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isEvalRunning: false,
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extensionRunner: undefined,
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enqueueCustomMessageDisplay,
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prompt,
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promptCustomMessage,
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},
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@@ -98,7 +81,6 @@ function createStubInputControllerContext(opts: { skillCommands: Map<string, str
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handleGoalModeCommand,
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goalModeEnabled: false,
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updatePendingMessagesDisplay,
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// Defaults that InputController touches on submit but don't matter here.
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isBashMode: false,
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isPythonMode: false,
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pendingImages: [],
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@@ -109,16 +91,24 @@ function createStubInputControllerContext(opts: { skillCommands: Map<string, str
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withLocalSubmission: async (_text: string, fn: () => unknown) => fn(),
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} as unknown as InteractiveModeContext;
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return { ctx, editor, enqueueCustomMessageDisplay, prompt, promptCustomMessage, handleGoalModeCommand };
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return {
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ctx,
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editor,
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prompt,
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promptCustomMessage,
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handleGoalModeCommand,
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updatePendingMessagesDisplay,
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requestRender,
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};
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}
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describe("InputController #invokeSkillCommand (E1-E3)", () => {
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describe("InputController skill queue chip metadata", () => {
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let tempDir: TempDir;
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let skillCommands: Map<string, string>;
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beforeEach(() => {
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beforeEach(async () => {
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tempDir = TempDir.createSync("@pi-skill-queue-stub-");
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const skillPath = writeSkillFile(tempDir.path(), "test-skill", "Do the thing.");
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const skillPath = await writeSkillFile(tempDir.path(), "test-skill", "Do the thing.");
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skillCommands = new Map<string, string>([["skill:test-skill", skillPath]]);
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});
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@@ -127,60 +117,48 @@ describe("InputController #invokeSkillCommand (E1-E3)", () => {
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vi.restoreAllMocks();
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});
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it("E1: streaming + steer -> enqueueCustomMessageDisplay called and details.__pendingDisplayTag set", async () => {
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const { ctx, editor, enqueueCustomMessageDisplay, promptCustomMessage } = createStubInputControllerContext({
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skillCommands,
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isStreaming: true,
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});
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it("passes slash-form queueChipText for streaming skill steers", async () => {
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const { ctx, editor, promptCustomMessage, updatePendingMessagesDisplay, requestRender } =
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createStubInputControllerContext({ skillCommands, isStreaming: true });
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const controller = new InputController(ctx);
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controller.setupEditorSubmitHandler();
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editor.setText("/skill:test-skill arg1 arg2");
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await editor.onSubmit?.("/skill:test-skill arg1 arg2");
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expect(enqueueCustomMessageDisplay).toHaveBeenCalledTimes(1);
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expect(enqueueCustomMessageDisplay).toHaveBeenCalledWith("/skill:test-skill arg1 arg2", "steer");
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expect(promptCustomMessage).toHaveBeenCalledTimes(1);
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const firstCall = promptCustomMessage.mock.calls[0];
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expect(firstCall).toBeDefined();
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if (!firstCall) {
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throw new Error("expected promptCustomMessage to be called");
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}
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const messageArg = firstCall[0];
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expect(messageArg.details.__pendingDisplayTag).toBe("sk-test-0");
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expect(promptCustomMessage.mock.calls[0]?.[1]).toEqual({
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streamingBehavior: "steer",
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queueChipText: "/skill:test-skill arg1 arg2",
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});
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expect(promptCustomMessage.mock.calls[0]?.[0].details.__queueChipText).toBeUndefined();
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expect(updatePendingMessagesDisplay).toHaveBeenCalledTimes(1);
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expect(requestRender).toHaveBeenCalledTimes(1);
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});
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it("E2: streaming + followUp -> enqueueCustomMessageDisplay called with mode 'followUp', tag embedded", async () => {
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const { ctx, editor, enqueueCustomMessageDisplay, promptCustomMessage } = createStubInputControllerContext({
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it("passes slash-form queueChipText for streaming skill follow-ups", async () => {
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const { ctx, editor, promptCustomMessage } = createStubInputControllerContext({
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skillCommands,
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isStreaming: true,
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});
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const controller = new InputController(ctx);
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editor.setText("/skill:test-skill arg1 arg2");
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// `handleFollowUp` is the Ctrl+Enter dispatcher; it routes through the same
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// `#invokeSkillCommand` helper with mode "followUp".
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await controller.handleFollowUp();
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expect(enqueueCustomMessageDisplay).toHaveBeenCalledWith("/skill:test-skill arg1 arg2", "followUp");
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const firstCall = promptCustomMessage.mock.calls[0];
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expect(firstCall).toBeDefined();
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if (!firstCall) {
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throw new Error("expected promptCustomMessage to be called");
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}
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const messageArg = firstCall[0];
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expect(messageArg.details.__pendingDisplayTag).toBe("sk-test-0");
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expect(promptCustomMessage.mock.calls[0]?.[1]).toEqual({
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streamingBehavior: "followUp",
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queueChipText: "/skill:test-skill arg1 arg2",
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});
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});
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it("E2b: streaming follow-up applies builtin slash commands instead of queueing them", async () => {
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it("streaming follow-up applies builtin slash commands instead of queueing them", async () => {
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const { ctx, editor, prompt, handleGoalModeCommand } = createStubInputControllerContext({
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skillCommands,
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isStreaming: true,
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});
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const controller = new InputController(ctx);
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editor.setText("/goal set Ship the release");
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await controller.handleFollowUp();
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@@ -189,32 +167,25 @@ describe("InputController #invokeSkillCommand (E1-E3)", () => {
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expect(editor.getText()).toBe("");
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});
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it("E3: not streaming -> enqueueCustomMessageDisplay NOT called and tag absent", async () => {
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const { ctx, editor, enqueueCustomMessageDisplay, promptCustomMessage } = createStubInputControllerContext({
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it("idle skill prompt still leaves queueChipText out of persisted details", async () => {
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const { ctx, editor, promptCustomMessage } = createStubInputControllerContext({
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skillCommands,
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isStreaming: false,
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});
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const controller = new InputController(ctx);
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controller.setupEditorSubmitHandler();
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editor.setText("/skill:test-skill arg1 arg2");
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await editor.onSubmit?.("/skill:test-skill arg1 arg2");
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expect(enqueueCustomMessageDisplay).not.toHaveBeenCalled();
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const firstCall = promptCustomMessage.mock.calls[0];
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expect(firstCall).toBeDefined();
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if (!firstCall) {
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throw new Error("expected promptCustomMessage to be called");
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}
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const messageArg = firstCall[0];
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expect(messageArg.details.__pendingDisplayTag).toBeUndefined();
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expect(promptCustomMessage.mock.calls[0]?.[1]).toEqual({
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streamingBehavior: "steer",
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queueChipText: "/skill:test-skill arg1 arg2",
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});
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expect(promptCustomMessage.mock.calls[0]?.[0].details.__queueChipText).toBeUndefined();
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});
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});
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// ============================================================================
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// E4-E7: Real AgentSession driving synthetic `message_start` events.
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// ============================================================================
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interface SessionFixture {
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tempDir: TempDir;
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authStorage: AuthStorage;
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@@ -248,24 +219,24 @@ async function createRealSession(): Promise<SessionFixture> {
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return { tempDir, authStorage, session };
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}
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/** Emit a `message_start` for a custom message whose `details` carries the supplied tag. */
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function emitCustomMessageStart(session: AgentSession, content: string, tag?: string): void {
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const details: { __pendingDisplayTag?: string } | undefined =
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tag === undefined ? undefined : { __pendingDisplayTag: tag };
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session.agent.emitExternalEvent({
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type: "message_start",
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message: {
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role: "custom",
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customType: SKILL_PROMPT_MESSAGE_TYPE,
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content,
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display: true,
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details,
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timestamp: Date.now(),
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},
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function queueCustomSteer(session: AgentSession, chip: string, content = "skill body"): void {
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session.agent.steer({
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role: "custom",
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customType: SKILL_PROMPT_MESSAGE_TYPE,
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content,
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display: true,
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details: {
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name: "foo",
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path: "/s.md",
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args: "bar",
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lineCount: 1,
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__queueChipText: chip,
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} satisfies SkillPromptDetails,
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timestamp: Date.now(),
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});
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}
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describe("AgentSession custom-role tag dequeue (E4-E7)", () => {
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describe("AgentSession derived queued custom display", () => {
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let fixture: SessionFixture | undefined;
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afterEach(async () => {
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@@ -278,95 +249,42 @@ describe("AgentSession custom-role tag dequeue (E4-E7)", () => {
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vi.restoreAllMocks();
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});
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it("E4: message_start with role=custom + matching tag removes the tagged display entry", async () => {
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it("derives queued custom chip text directly from the agent steering queue", async () => {
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fixture = await createRealSession();
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const { session } = fixture;
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const tag = session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
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expect(tag).not.toBe("");
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expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar"]);
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emitCustomMessageStart(session, "irrelevant content", tag);
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await Promise.resolve();
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await Promise.resolve();
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queueCustomSteer(session, "/skill:foo bar");
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expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar"]);
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expect(session.queuedMessageCount).toBe(1);
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});
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it("excludes display-suppressed custom messages from pending chips and counts", async () => {
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fixture = await createRealSession();
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const { session } = fixture;
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session.agent.steer({
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role: "custom",
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customType: "internal",
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content: "hidden",
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display: false,
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details: { __queueChipText: "hidden" },
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timestamp: Date.now(),
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});
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expect(session.getQueuedMessages().steering).toEqual([]);
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// And internal queue counters reflect the empty steer/followUp arrays. The
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// pending-next-turn store stays at zero too because this test never queued one.
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expect(session.queuedMessageCount).toBe(0);
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});
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it("E5: message_start with role=custom but no tag is a no-op", async () => {
|
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it("popLastQueuedMessage restores chip text and removes the core queue entry", async () => {
|
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fixture = await createRealSession();
|
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const { session } = fixture;
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session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
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const beforeCount = session.queuedMessageCount;
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expect(beforeCount).toBe(1);
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queueCustomSteer(session, "/skill:foo bar");
|
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|
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emitCustomMessageStart(session, "irrelevant content"); // no tag
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await Promise.resolve();
|
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await Promise.resolve();
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expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar"]);
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expect(session.queuedMessageCount).toBe(beforeCount);
|
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});
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|
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it("E6: two queued skills with identical args text are dequeued independently by tag", async () => {
|
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fixture = await createRealSession();
|
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const { session } = fixture;
|
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const tag1 = session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
|
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const tag2 = session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
|
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expect(tag1).not.toBe(tag2);
|
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expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar", "/skill:foo bar"]);
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// Consume the SECOND-enqueued tag. After dequeue, the SURVIVING entry must be
|
||||
// the one that was added FIRST — proves the dequeue keys off `tag`, not off
|
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// `indexOf(text)` (which would always have removed the first match).
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emitCustomMessageStart(session, "any", tag2);
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await Promise.resolve();
|
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await Promise.resolve();
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||||
|
||||
expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar"]);
|
||||
|
||||
// Now dequeue the first; nothing left.
|
||||
emitCustomMessageStart(session, "any", tag1);
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
|
||||
expect(session.getQueuedMessages().steering).toEqual([]);
|
||||
});
|
||||
|
||||
it("E7: popLastQueuedMessage on a tagged entry leaves no orphan tag state", async () => {
|
||||
fixture = await createRealSession();
|
||||
const { session } = fixture;
|
||||
const firstTag = session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
|
||||
const popped = session.popLastQueuedMessage();
|
||||
expect(popped?.text).toBe("/skill:foo bar");
|
||||
expect(session.getQueuedMessages().steering).toEqual([]);
|
||||
|
||||
// Push a NEW tagged entry with the same text. Emitting `message_start` for the
|
||||
// FIRST (popped) tag must be a no-op — the dequeue cannot reach into the new
|
||||
// entry because the popped tag died with its record.
|
||||
const secondTag = session.enqueueCustomMessageDisplay("/skill:foo bar", "steer");
|
||||
expect(secondTag).not.toBe(firstTag);
|
||||
|
||||
emitCustomMessageStart(session, "any", firstTag);
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
expect(session.getQueuedMessages().steering).toEqual(["/skill:foo bar"]);
|
||||
|
||||
// Sanity: the second tag still works.
|
||||
emitCustomMessageStart(session, "any", secondTag);
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
expect(session.popLastQueuedMessage()?.text).toBe("/skill:foo bar");
|
||||
expect(session.getQueuedMessages().steering).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// E8-E9: Real UiHelpers / InputController against a session populated through
|
||||
// enqueueCustomMessageDisplay.
|
||||
// ============================================================================
|
||||
|
||||
function createStubInteractiveModeContextForUiHelpers(session: AgentSession) {
|
||||
let editorText = "";
|
||||
const editor: StubEditor = {
|
||||
@@ -399,19 +317,10 @@ function createStubInteractiveModeContextForUiHelpers(session: AgentSession) {
|
||||
return { ctx, editor, pendingMessagesContainer };
|
||||
}
|
||||
|
||||
describe("UiHelpers / InputController against the queued-display layer (E8-E9)", () => {
|
||||
describe("UiHelpers / InputController against derived queued custom display", () => {
|
||||
let fixture: SessionFixture | undefined;
|
||||
|
||||
beforeEach(async () => {
|
||||
// E8 invokes the real `theme.fg(...)` codepath inside
|
||||
// updatePendingMessagesDisplay; without an initialized theme module the
|
||||
// global `theme` variable is undefined. Installs `dark` per-test —
|
||||
// matches the established suite convention used by other test files
|
||||
// (bash-execution-clamp.test.ts, bash-execution-sixel.test.ts) where
|
||||
// `dark` is the agreed default for every test that needs a theme.
|
||||
// No `afterEach` restore is required by that convention; the theme
|
||||
// module exposes no reset API, and `dark` is the suite-wide assumed
|
||||
// post-state.
|
||||
const themeInstance = await getThemeByName("dark");
|
||||
expect(themeInstance).toBeDefined();
|
||||
setThemeInstance(themeInstance!);
|
||||
@@ -427,60 +336,35 @@ describe("UiHelpers / InputController against the queued-display layer (E8-E9)",
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
it("E8: updatePendingMessagesDisplay renders the compact slash form for queued skills", async () => {
|
||||
it("renders the compact slash form for queued skills", async () => {
|
||||
fixture = await createRealSession();
|
||||
const { session } = fixture;
|
||||
session.enqueueCustomMessageDisplay("/skill:test-skill arg1 arg2", "steer");
|
||||
queueCustomSteer(session, "/skill:test-skill arg1 arg2");
|
||||
|
||||
const { ctx, pendingMessagesContainer } = createStubInteractiveModeContextForUiHelpers(session);
|
||||
const uiHelpers = new UiHelpers(ctx);
|
||||
uiHelpers.updatePendingMessagesDisplay();
|
||||
|
||||
// Render the container at a generous width and assert the compact slash-form
|
||||
// chip appears verbatim. Matches the user-facing "Steer: /skill:..." format.
|
||||
const rendered = pendingMessagesContainer.render(120).join("\n");
|
||||
expect(rendered).toMatch(/Steer: \/skill:test-skill arg1 arg2/);
|
||||
});
|
||||
|
||||
it("E9: restoreQueuedMessagesToEditor recovers the compact slash form into the editor and clears the queue", async () => {
|
||||
it("restores the compact slash form into the editor and clears the queue", async () => {
|
||||
fixture = await createRealSession();
|
||||
const { session } = fixture;
|
||||
session.enqueueCustomMessageDisplay("/skill:test-skill arg1 arg2", "steer");
|
||||
queueCustomSteer(session, "/skill:test-skill arg1 arg2");
|
||||
|
||||
const { ctx, editor } = createStubInteractiveModeContextForUiHelpers(session);
|
||||
const controller = new InputController(ctx);
|
||||
const count = controller.restoreQueuedMessagesToEditor();
|
||||
|
||||
expect(count).toBe(1);
|
||||
expect(editor.getText()).toBe("/skill:test-skill arg1 arg2");
|
||||
// Queue cleared on both arrays.
|
||||
const { steering, followUp } = session.getQueuedMessages();
|
||||
expect(steering).toEqual([]);
|
||||
expect(followUp).toEqual([]);
|
||||
expect(session.getQueuedMessages()).toEqual({ steering: [], followUp: [] });
|
||||
});
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// E10: EventController refreshes the pending-messages bar on tagged custom
|
||||
// dequeue.
|
||||
//
|
||||
// Regression guard for the Codex P2 review finding on PR #1043: the
|
||||
// custom-role `message_start` branch in AgentSession.#handleAgentEvent spliced
|
||||
// the matching entry out of #steeringMessages / #followUpMessages correctly,
|
||||
// but EventController.#handleMessageStart only called updatePendingMessagesDisplay
|
||||
// from the `role === "user"` branch. The custom branch — which is where queued
|
||||
// /skill: invocations flow — never rebuilt `pendingMessagesContainer`, so the
|
||||
// chip kept painting until an unrelated trigger fired a refresh.
|
||||
//
|
||||
// The fix: in EventController's custom branch, when the dequeued message
|
||||
// carries the `__pendingDisplayTag` (proof it was queued via
|
||||
// enqueueCustomMessageDisplay), call updatePendingMessagesDisplay() before
|
||||
// requestRender(). E10 covers both gate branches:
|
||||
// - positive: tagged custom -> refresh fires once
|
||||
// - negative: untagged custom (ttsr-injection, irc:*, async-result, hookMessage)
|
||||
// -> refresh NOT fired (over-refresh guard)
|
||||
// ============================================================================
|
||||
|
||||
function createEventControllerFixtureForE10() {
|
||||
function createEventControllerFixture() {
|
||||
const updatePendingMessagesDisplay = vi.fn();
|
||||
const addMessageToChat = vi.fn();
|
||||
const requestRender = vi.fn();
|
||||
@@ -503,20 +387,14 @@ function createEventControllerFixtureForE10() {
|
||||
return { controller, updatePendingMessagesDisplay, addMessageToChat };
|
||||
}
|
||||
|
||||
describe("EventController custom-role dequeue refresh (E10)", () => {
|
||||
describe("EventController custom queued-message refresh", () => {
|
||||
afterEach(() => {
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
it("E10: message_start with role=custom refreshes pending bar ONLY when __pendingDisplayTag is present", async () => {
|
||||
const { controller, updatePendingMessagesDisplay, addMessageToChat } = createEventControllerFixtureForE10();
|
||||
|
||||
// Positive case: tagged custom => refresh fires exactly once. The tag is the
|
||||
// unambiguous signal "this message was queued via enqueueCustomMessageDisplay";
|
||||
// AgentSession.#handleAgentEvent has already spliced the matching entry out of
|
||||
// the display arrays (ran before this emit), so the rebuild repaints the now-
|
||||
// correct queue state.
|
||||
const taggedEvent: Extract<AgentSessionEvent, { type: "message_start" }> = {
|
||||
it("refreshes the pending bar only for custom messages carrying __queueChipText", async () => {
|
||||
const { controller, updatePendingMessagesDisplay, addMessageToChat } = createEventControllerFixture();
|
||||
const queuedEvent: Extract<AgentSessionEvent, { type: "message_start" }> = {
|
||||
type: "message_start",
|
||||
message: {
|
||||
role: "custom",
|
||||
@@ -524,7 +402,7 @@ describe("EventController custom-role dequeue refresh (E10)", () => {
|
||||
content: "first",
|
||||
display: true,
|
||||
details: {
|
||||
__pendingDisplayTag: "sk-test-0",
|
||||
__queueChipText: "/skill:foo bar",
|
||||
name: "foo",
|
||||
path: "/s.md",
|
||||
args: "bar",
|
||||
@@ -533,18 +411,11 @@ describe("EventController custom-role dequeue refresh (E10)", () => {
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
};
|
||||
await controller.handleEvent(taggedEvent);
|
||||
await controller.handleEvent(queuedEvent);
|
||||
expect(updatePendingMessagesDisplay).toHaveBeenCalledTimes(1);
|
||||
// Chat rendering still ran — refresh is additive, not a replacement for the
|
||||
// chat path.
|
||||
expect(addMessageToChat).toHaveBeenCalledTimes(1);
|
||||
|
||||
// Negative case: untagged custom => refresh NOT fired. Over-refresh guard.
|
||||
// Non-queued customs (ttsr-injection, irc:*, async-result, hookMessage) never
|
||||
// registered a pending chip, so rebuilding pendingMessagesContainer for them
|
||||
// would be pure waste. Distinct timestamp avoids the #renderedCustomMessages
|
||||
// signature-dedup early-return.
|
||||
const untaggedEvent: Extract<AgentSessionEvent, { type: "message_start" }> = {
|
||||
const unqueuedEvent: Extract<AgentSessionEvent, { type: "message_start" }> = {
|
||||
type: "message_start",
|
||||
message: {
|
||||
role: "custom",
|
||||
@@ -555,12 +426,9 @@ describe("EventController custom-role dequeue refresh (E10)", () => {
|
||||
timestamp: Date.now() + 1,
|
||||
},
|
||||
};
|
||||
await controller.handleEvent(untaggedEvent);
|
||||
// Still exactly 1 — no additional call from the untagged path.
|
||||
await controller.handleEvent(unqueuedEvent);
|
||||
|
||||
expect(updatePendingMessagesDisplay).toHaveBeenCalledTimes(1);
|
||||
// Chat rendering still ran for the untagged custom (the chat-add path is
|
||||
// unconditional inside the custom branch; only the pending-bar refresh is
|
||||
// tag-gated).
|
||||
expect(addMessageToChat).toHaveBeenCalledTimes(2);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user